ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 16, 2010 17:29:20 GMT
Interstellar Kingdom of Talos
Turn Fourteen
Current Assets: (Bold denotes assets being placed/upgraded this turn.)
Traits/Tech: Capital Ship Doctrine Production Focus Research Focus Advanced Sensors Enhanced Range
Talos System: Planet Talos (Class 3) Planet Pegasus (Class 2) Planet Prometheus (Class U) Planet Atlas (Class U) 15 x Small Production 10 x Medium Production 25 x Large Production 1 x Large Research 10 x Small Defense 10 x Medium Defense 10 x Large Defense
Home Fleet 5 x CL5 7 x CL4 (5) 6 x CL3 (5) 8 x CL2 (5) 31 x CL1 (25) 16 x INT
Sirenhold System:
Sirenhold II (Class 1)
1 x Small Production
Omega Ceti System:
1 x CL1
Valii System:
First Fleet 11 x CL5 15 x CL4 6 x CL3 17 x CL2 28 x CL1 63 x INT
Zviast System:
Second Fleet 2 x CL5 2 x CL4 2 x CL3 3 x CL2 6 x CL1 15 x INT
Resources: 6745 PP 3495 RP
New Construction:
10 x Large Defense <1200 PP>
10 x CL5 <3500 PP> 5 x CL4 <1000 PP> 5 x CL3 <500 PP> 100 x INT <500 PP>
Total Expenditure: <6700 PP>
Unit Movements:
None.
Fleet Action:
First Fleet Attack Valii Second Fleet Attack Zviast
(Strategies PMed to Omega Chief)
Resources Remaining: 165 PP, 3495 RP
Income Next Turn: 7245 PP, 415 RP
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Post by Gunblader on Apr 16, 2010 18:03:33 GMT
Turn 14:
1200 PP 4285 RP
Renaming foundation to Unimatrix 006 placing: 2 CL4 8 CL3 8 CL2 20 CL1 80 Interceptor wings in Unimatrix 004
Systems: Unimatrix 001: Planet 001(U) Planet 002(U) Shipyard 001(L)205 PP Shipyard 002(L)205 PP Shipyard 003(L)205 PP Shipyard 004(L)205 PP Shipyard 005(L)205 PP Research Complex 001(M) 100 RP Research Complex 002(M) 100 RP 1 CL5 2 CL1 9 bomber wings
Unimatrix 002(SYS-20): Planet 101(3) 100 PP, 100 RP Planet 102(U) Planet 103(U) Planet 104(U) Planet 105(U) Planet 106(U)
System defence Fleet: 2 CL3 2 CL2 3 CL1
Unimatrix 003(SYS-22) Planet 201(2) 50 PP, 50 RP Planet 202(2) 50 PP, 50 RP Planet 203(2) 50 PP, 50 RP Planet 204(U) Planet 205(U) Planet 206(U) Planet 207(U) Planet 208(U)
Unimatrix 004:
Fleet 001 Primary 25 CL1 9 CL3 5 CL4 1 CL5 80 interceptor wings
Unimatrix 005: Planet 301(U) Planet 302(U) 5 CL3 6 CL2 15 CL1 17 Interceptor wings
Unimatrix 006 5 large production bases(50 PP asteroid bonus)
purchasing: 4 small research stations
moving: 5 CL4, 1 CL3 UM 004 to Polaris
Transferring CL4s to the Domain
researching Ambush(2/7)
Relations: Children of Light- no contact established Domain of the Steel god- Full Alliance Interstellar Kingdom of Talos- no contact established Neo-Terran Republic- no contact established The Union Remant- WAR The Valiaas- no contact established, but friendly on sight because of DIP ties with ally.
final positions:
Unimatrix 001: 1 CL5 2 CL1 9 bomber wings
Unimatrix 002: System defence Fleet: 2 CL3 2 CL2 3 CL1
Unimatrix 004: 25 CL1 8 CL3 1 CL5 80 interceptor wings
Unimatrix 005: 5 CL3 6 CL2 15 CL1 17 Interceptor wings
Polaris: 1 CL3
remaining: 0 PP 4285 RP
Income: 2325 PP 450 RP
Final amount: 2325 PP 4735 RP
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Post by Omega Chief on Apr 17, 2010 0:04:35 GMT
Turn 14 Battle Results
Battle for Sirenhold
Before the battle starts the Imperium transmits a surrender offer to the Valii, which is utterly refused.
After this the Imperium Interceptors jump through, to find only the lighter Valii ships waiting for them at extrememe range, with the heavier ships nowhere to be seen. The Interceptors are immidetly fired on, though thier size and menouvability makes the casulies light.
With this initial engagment under way the Imperium CL-2's Fighters and Bombers jump through and team up with the interceptors to stream towards the enemy position, the Valii after inflicting some more casulties with range, turn hard about and head deaper into the system, long range shots from Imperium CL-2s and strafing runs from bombers starting to inflict casulties of thier on on the fleeing Valii ships (Though not without cost for the bombers) as the fighters and interceptors duke it out ina swarm covering half the battle site.
The remaining Imperium fleet jumps through, and proceeds to assume it's battle formation before persuing the now out of range, even for improved, Valii fleet.
Having drawn out the lighter Imperium ships, the slightly mauled Valii light force meets up with the heavier ships, who are able to inflic serious casulties on the the Imperium CL-3's but turn to retreat as soon as the main Imperium fleet catches up.
What follows is a running battle to the Sirius node, the Valii managing to even pick off a few heavier capitals on thier way, but loosing a few of thier own as the distance is slowly clsoed between the fleets, espeically due to the stop start nature of the conflict.
Eventually the Valii fleet jumps away, leaving the Imperium uncontested winners, finally getting a chance to fire the UHCL's main gun on the Valii production base now it's defecless.
Casulties:
Valii: 186 I 24 CL 1 32 CL 2 13 CL 3 4 CL 4 4 CL 5
1 Small Production base
Imperium: 21 I 105 F 57 B 54 CL2 2 CL 4
The Kingdoms Betrayal
The Kingdom ships move into position, first trying to give the civillians a chance to escape, but teh Valii workers seem detemined to take down as many of the Talos as they can, in both systems,s trike craft make suicidal runs to take out as many as they can, joined even by shuttles from the stations.
Minor casulities are inflicted, and in responce the Kingdom ships utterly destroy every Valii station in both systems with missile barrages.
Casulties:
Valii System: Valii: Total
Talos: 3 I
Zivast System:
Valii: Total
Talos: 2x CL 1
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 17, 2010 0:26:21 GMT
The Shattered Remnant
Turn 15
Initial Resources: RP (3800)/ PP (736)
Current Holdings:
-Deathspire Harbinger Station x17 Small Production Stations x8 Small Defense Stations
The Remnant Fleet x2 CL4 Carriers x7 CL3 Battlecruisers x42 Interceptor Squadrons x36 Fighter Squadrons x8 Bomber Squadrons
Building: x7 Upgrade Small Production to Medium Production
Movements: Donating 3800 RP to Deathspire Imperium
Battles: N/A
End of Turn Resources: RP (3800)/ PP (36)
Income Next Turn: RP (0 / 0 Total)/ PP (1285 / 1321 Total)
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 17, 2010 1:30:50 GMT
Interstellar Kingdom of Talos
Turn Fifteen
Current Assets: (Bold denotes assets being placed/upgraded this turn.)
Traits/Tech: Capital Ship Doctrine Production Focus Research Focus Advanced Sensors Enhanced Range
Talos System: Planet Talos (Class 3) Planet Pegasus (Class 2) Planet Prometheus (Class U) Planet Atlas (Class U) 15 x Small Production 10 x Medium Production 25 x Large Production 1 x Large Research 10 x Small Defense 10 x Medium Defense 20 x Large Defense
Home Fleet 4 x CL5 5 x CL4 5 x CL3 5 x CL2 15 x CL1 16 x INT
Third Fleet 11 x CL5 (10) 6 x CL4 (5) 6 x CL3 (5) 3 x CL2 16 x CL1 100 x INT (100)
Sirenhold System:
Sirenhold II (Class 1)
1 x Small Production
Omega Ceti System:
1 x CL1
Valii System:
First Fleet 11 x CL5 15 x CL4 6 x CL3 17 x CL2 28 x CL1 60 x INT
Zviast System:
Second Fleet 2 x CL5 2 x CL4 2 x CL3 3 x CL2 4 x CL1 15 x INT
Resources: 7245 PP 3910 RP
New Construction:
10 x Small Defense <400 PP> 2 x Small Production <300 PP>
10 x CL5 <3500 PP> 10 x CL4 <2000 PP> 10 x CL3 <1000 PP> 40 x INT <200 PP>
Total Expenditure: <7400 PP>
Unit Movements:
First Fleet Valii -> Exaakon Second Fleet Zviast -> Exaakon Third Fleet Talos -> Exaakon
Fleet Action:
Engaging Valii at Exaakon
Resources Remaining: 10 PP, 3910 RP
Income Next Turn: 7245 PP, 415 RP
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Post by Gunblader on Apr 17, 2010 5:10:28 GMT
Turn 15:
2325 PP 4735 RP
Renaming foundation to Unimatrix 006 placing: 4 small research stations in Unimatrix 006 near asteroid field.
Systems: Unimatrix 001: Planet 001(U) Planet 002(U) Shipyard 001(L)205 PP Shipyard 002(L)205 PP Shipyard 003(L)205 PP Shipyard 004(L)205 PP Shipyard 005(L)205 PP Research Complex 001(M) 100 RP Research Complex 002(M) 100 RP 1 CL5 2 CL1 9 bomber wings
Unimatrix 002(SYS-20): Planet 101(3) 100 PP, 100 RP Planet 102(U) Planet 103(U) Planet 104(U) Planet 105(U) Planet 106(U)
System defence Fleet: 2 CL3 2 CL2 3 CL1
Unimatrix 003(SYS-22) Planet 201(2) 50 PP, 50 RP Planet 202(2) 50 PP, 50 RP Planet 203(2) 50 PP, 50 RP Planet 204(U) Planet 205(U) Planet 206(U) Planet 207(U) Planet 208(U)
Unimatrix 004:
Fleet 001 Primary 25 CL1 8 CL3 1 CL5 80 interceptor wings
Unimatrix 005: Planet 301(U) Planet 302(U) 5 CL3 6 CL2 15 CL1 17 Interceptor wings
Unimatrix 006 5 large production bases(50 PP asteroid bonus) 4 Small Research bases(40 PP asteroid bonus)
purchasing: 20 CL1(200) 10 CL2(500) 6 CL3(600) 3 CL4(600) 1 CL5(350)
researching Ambush(3/7)
Moving 1 CL3 from Polaris to Omega Ceti.
Relations: Children of Light- no contact established Domain of the Steel god- Full Alliance Interstellar Kingdom of Talos- no contact established Neo-Terran Republic- contact established(attending summit) The Union Remant- WAR The Valiaas- no contact established, but friendly on sight because of DIP ties with ally.
final positions:
Unimatrix 001: 1 CL5 2 CL1 9 bomber wings
Unimatrix 002: System defence Fleet: 2 CL3 2 CL2 3 CL1
Unimatrix 004: 25 CL1 8 CL3 1 CL5 80 interceptor wings
Unimatrix 005: 5 CL3 6 CL2 15 CL1 17 Interceptor wings
Omega Ceti: 1 CL3
remaining: 75 PP 4735 RP
Income: 2440 PP 650 RP
Final amount: 2325 PP 5385 RP
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Post by Bubble Wrap on Apr 17, 2010 15:17:26 GMT
Turn 15 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 5620 RP 3000 Tech 1: Ambush Tech 2: In progress CL4-H: Efficient Capital Ships, Boarding Parties
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 4 x Medium Production Base 5 x Large Production Base 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
15 x Small Production Base (Built turn 14) 15 x Medium Production Base (Upgraded turn 14) 12 x Large Production Base
Polaris (Sys-13) Polaris Alpha (U) Polaris Beta (0) Polaris Gamma (0) Polaris Delta (U)
2 x Medium Production Base 3 x Large Production Base
Arrakis (Sys-19) Arrakis Alpha (0) Arrakis Beta (0) Arrakis Gamma (0) Arrakis Delta (U) Arrakis Epsilon (U)
Midway (Sys-14) Midway Alpha (U) Midway Beta (0) Midway Gamma (U) Midway Delta (U) Midway Epsilon (U)
Predator Fleet 'Avenger' - Polaris - Formerly Hunter Fleet Intruder - CL4 'Avenger' CL4 'Anarchist' 5x CL4-H Tactical Cube 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 100x CL1 ‘Striker’ class frigate 132 Interceptor Squadron
Hunter Fleet 'Revenant' - Slumberhold CL5 'Revenant' CL4 'Marauder' 11x CL3 ‘Bane’ class battleship (10 built turn 14) 50x CL2 ‘Splinter’ class cruiser (20 built turn 14) 149x CL1 ‘Striker’ class frigate (50 built turn 14) 333 Interceptor Squadron (100 built turn 14) 141 Bomber Squadron (54 built turn 14)
Predator Fleet 'Malefactor' - Polaris CL4 'Malefactor' 10x CL3 'Bane' class battleship 20x CL2 'Splinter' class cruiser 50x CL1 'Striker' class frigate 100 Interceptor Squadron 54 Bomber Squadron
Hound Fleet Alpha - Kamatto 5x CL1 'Striker' class frigate
Hound Fleet Beta - Arrakis 2x CL1 'Striker' class frigate
Hound Fleet Gamma - Midway 5x CL1 'Striker' class frigate
Taskforce Precipice - Polaris CL4 ‘Intruder’ (From Predator Fleet Avenger)
Building Upgrading 15 Small Production Base -> Medium (1500) Build 20x CL3(1000) Build 40x CL2 (1000) Build 100x CL1 (1000) Build 200 Interceptor (500) Build 124 Bomber (620) Researching Boarding Parties (3/6)
Movements Taskforce Precipice -> Omega Ceti Hound Fleet Alpha -> Valii Predator Fleet Avenger -> Midway -> Slumberhold Predator Fleet Malefactor -> Midway -> Slumberhold Hunter Fleet Revenant -> Exaakon (Attacking)
Exploration
Battles Attacking Talos at Exaakon
Diplomacy Transfer Polaris, 2x Medium Production Base, 3x Large Production Base -> Valiaas Transfer Arrakis -> Valiaas Transfer 4x Medium Production Base in Slumberhold -> Valiaas
End of Turn Resources PP 0 RP 3000
Income Next Turn PP 6070 RP 200
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Post by Omega Chief on Apr 17, 2010 15:24:32 GMT
Turn 15
Initial Resources 1500 RP 1200 PP
Current Holdings:
Omega Ceti System: Neo-Terra (Class 3) Laaren (Class U) Boundary (Class U) 4x Large Production Base 2x Medium Production Base 2x Small Production Base
1x CL-5 2x CL-4 6x CL-3 1x CL-2 1x CL-1 2x Interceptor Wings
Building: Omega Ceti System: 1x 'Hope' Diplomatic Station 100pp 17x CL-2 850 10x CL-1 200 10x Interceptor Wings
Research Adv. Sensors (6/7)
Movements: None
Battles: None
Announcements: Reasserting Republic Soverignty of Omega Ceti.
End of Turn Resources 1500 RP 0 PP
Income Next Turn 100 RP 1200 PP
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Post by Shard on Apr 17, 2010 22:23:14 GMT
Children of the Light (Deathspire Imperium) Turn 15
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Ultracapital Construction
Initial Resources 5280 RP 11,025 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 55 Large Production Facilities 15 Medium Production Facilities 10 Large Research Facilities 5 Medium Defence Stations 18 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1)
Sirenhold System 1 Small Production Facility Purge Fleet: SHCL, 10 CL5, 29 CL4, 15 CL3, 79 CL2, 25 CL1, 11 I, 134 F, 49 B
Building: 15 Large Production Upgrades - 3000 Advanced Weapons 1/3 - 5000 RP 5 CL4 - 1000 30 CL3 - 3000 40 CL2 - 2000 260 F - 1820
Other[/u] Transferring 10 Large Research Facilities in Deathspire to Shattered Remnant Transferring 150 PP to Neo-terran Republic Sending envoy to Omega Ceti by stealth transport
Movements:
Battles:
Final Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 55 Large Production Facilities 15 Medium Production Facilities 5 Medium Defence Stations 18 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1)
Sirenhold System 1 Small Production Facility Purge Fleet: SHCL, 10 CL5, 29 CL4, 15 CL3, 79 CL2, 25 CL1, 11 I, 134 F, 49 B
End of Turn Resources 280 RP 30 PP
Income Next Turn 15 RP 12,525 PP
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Post by Abdiel on Apr 17, 2010 23:00:26 GMT
The Valiaas, Turn 15
Initial Positions: Exaakon: 4 CL1 3 Planet Class U 2 Planet Class 0
Kamatto: 2 CL1
Regulus: 2 CL1
Sirius: 13 I / 13 CL1 / 3 CL2 / 41 CL3 / 17 CL4 / 9 CL5
Advanced Sensors Improved Range
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: Leftover from last turn: 5,640 RP / 140 PP Total Income: 0 RP / 0 PP Available Resources: 5,640 RP / 140 PP
Placing: 2 Medium Production Stations, 3 Large Production Stations to Polaris (Received from the Domain) 4 Medium Production Stations to Slumberhold (Received from the Domain) 100 I / 100 F / 100 CL3 to Slumberhold, moving to Exaakon
Building: None.
Total Spent: 0 RP / 0 PP End of Turn Resources: 5,640 RP / 140 PP
Movement: 13 I / 13 CL1 / 3 CL2 / 41 CL3 / 17 CL4 / 9 CL5 from Sirius > Omega Ceti > Polaris
Final Positions: Exaakon: 100 I / 100 F / 4 CL1 / 100 CL3 3 Planet Class U 2 Planet Class 0
Kamatto: 2 CL1
Polaris: 13 I / 13 CL1 / 3 CL2 / 41 CL3 / 17 CL4 / 9 CL5 2 Medium Production Stations 2 Large Production Stations
Regulus: 2 CL1
Slumberhold: 4 Medium Production Stations
Battles: Attacking Kingdom of Talos in Exaakon. Strategy PMed to Omega.
Other Events: Accepting stations from the Domain, but politely denying taking over the systems.
Ships moving through Omega Ceti take the long way around the system, far from any traffic. This means that nobody notices them, unless someone is deliberately looking for them.
Ships in Kamatto and Regulus destabilise Sirenhold and Omega Ceti nodes respectively. Nobody is allowed to pass without permission.
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Post by Omega Chief on Apr 18, 2010 2:02:37 GMT
Turn 15 Battle Results (Sorry for them being late!)
Skirmish in Exaakon
The battle opens with the Talos fleets jumping in from the Valii, Zivast and Talos nodes, and broadcasting a request for the Valii ships to stand down.
There's no reply at first, shortly after a large joint Valii and Domain fleet burst through the Slumberhold node and move into attack formation, the Cl-1s already in the system linking up with the Valii fleet.
On the Talos side of the field, the First Fleet holds at he Valii node, the second fleet moves to link up with the First while the Third fleet moves to engage the joint Valii/Domain fleet at maximum range.
The lighter forces of the Domain/Valii fleet move ahead, teh Valii focusing on evasive menouvers and tying down the Talos rather then outrigth desctruction right now, with the Domian Strike craft sreaking fight ahead. This turns into a long range slugging match between the Valii and the Kingdom forces, the Thrid fleets interceptors being sorly out matched and suffering massive casulities for litle gain.
At this point the First and Second Talos fleets are linked up and proceed to make best speed to the Talos node, while over at the battle site, even the mighty Talos CL-5's can't stand the punishment they're reciving, from concetrated bomber and Valii Cl-3 strikes and start to go down, one by one, inflicting reasonable casulies on the Domain/Valii forces but ultiamtly there's just too many.
As the First and Second fleets reach teh Talos node, they jump through, while the battererd Third fleet performs a fighting retreat to the node, taking casulties on the way, but managing to inflict some of thier own, the remnants eventually jumping through after the First and Second Fleet.
Casulties:
Valii: 23 F 17 CL 3
Domain: 1 CL4 3 CL3 14 CL2 26 B 2 I
Talos: 7 CL 5 6 CL 4 3 CL 3 2 CL 2 4 CL 1 97 I
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 18, 2010 3:20:42 GMT
The Shattered Remnant
Turn 16
Initial Resources: RP (0)/ PP (1321)
Current Holdings:
-Deathspire Harbinger Station x10 Small Production Stations x7 Medium Production Stations x10 Large Research Stations (Added to the Harbinger super-structure from the Imperium) x8 Small Defense Stations
The Remnant Fleet x2 CL4 Carriers x7 CL3 Battlecruisers x42 Interceptor Squadrons x36 Fighter Squadrons x8 Bomber Squadrons
Building: x10 Upgrade Small Production to Medium x2 Small Production Stations x3 Fighter Squadrons
Movements: N/A
Battles: N/A
End of Turn Resources: RP (0)/ PP (0)
Income Next Turn: RP (2000 / 2000 Total)/ PP (1785 / 1785 Total)
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Post by Abdiel on Apr 18, 2010 10:56:30 GMT
The Valiaas, Turn 16
Initial Positions: Exaakon: 100 I / 77 F / 4 CL1 / 83 CL3 3 Planet Class U 2 Planet Class 0
Kamatto: 2 CL1
Polaris: 13 I / 13 CL1 / 3 CL2 / 41 CL3 / 17 CL4 / 9 CL5 2 Medium Production Stations 3 Large Production Stations
Regulus: 2 CL1
Slumberhold: 4 Medium Production Stations
Advanced Sensors Improved Range
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: Leftover from last turn: 5,640 RP / 140 PP Salvage: 795 PP Total Income: 0 RP / 1,245 PP Available Resources: 5,640 RP / 1,975 PP
Placing: None.
Building: 14 Small Production Station
Total Spent: 0 RP / 2,100 PP End of Turn Resources: 5,640 RP / 80 PP
Movement: 13 I / 13 CL1 / 3 CL2 / 41 CL3 / 17 CL4 / 9 CL5 from Polaris > Midway > Slumberhold 2 CL1 Kamatto > Valii > Exaakon 2 CL1 Regulus > Zviast > Exaakon 3 I Exaakon > Valii > Kamatto 2 I Exaakon > Valii > SYS-7 3 I Exaakon > Zviast > Regulus 3 I Exaakon > Valii 2 I Exaakon > Zviast
Final Positions: Exaakon: 87 I / 77 F / 8 CL1 / 83 CL3 3 Planet Class U 2 Planet Class 0
Polaris: 2 Medium Production Stations 3 Large Production Stations
Slumberhold: 13 I / 13 CL1 / 3 CL2 / 41 CL3 / 17 CL4 / 9 CL5 4 Medium Production Stations
Valii: 3 I 3 Planet Class U 1 Planet Class 0
Kamatto: 3 I Regulus: 3 I SYS-7: 2 I Zviast: 2 I
Battles: None.
Other Events: Ships in Kamatto, Regulus, SYS-7, Valii, and Zviast disrupt all the incoming nodes to the systems.
Ships in Exaakon are hidden away at an undisclosed location (but possibly at one or several of the nodes).
Reclaiming Exaakon, Valii, and Zviast.
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Post by Bubble Wrap on Apr 18, 2010 11:44:53 GMT
Turn 16 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 6070 RP 3200 Tech 1: Ambush Tech 2: In progress CL4-H: Efficient Capital Ships, Boarding Parties
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 5 x Large Production Base 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
30 x Medium Production Base (15 upgraded turn 15) 12 x Large Production Base
Polaris (Sys-13) Polaris Alpha (U) Polaris Beta (0) Polaris Gamma (0) Polaris Delta (U)
Arrakis (Sys-19) Arrakis Alpha (0) Arrakis Beta (0) Arrakis Gamma (0) Arrakis Delta (U) Arrakis Epsilon (U)
Midway (Sys-14) Midway Alpha (U) Midway Beta (0) Midway Gamma (U) Midway Delta (U) Midway Epsilon (U)
Predator Fleet 'Malfactor' - Slumberhold - Combined Malefactor & Avenger fleets - CL4 'Malefactor' CL4 'Avenger' CL4 'Anarchist' 5x CL4-H Tactical Cube 34x CL3 ‘Bane’ class battleship (20 built turn 15) 65x CL2 ‘Splinter’ class cruiser (40 built turn 15) 250x CL1 ‘Striker’ class frigate (100 built turn 15) 432 Interceptor (200 built turn 15) 178 Bomber (Built turn 15)
Hunter Fleet 'Revenant' - Exaakon CL5 'Revenant' 8x CL3 ‘Bane’ class battleship (3 lost turn 15) 38x CL2 ‘Splinter’ class cruiser (14 lost turn 15) 149x CL1 ‘Striker’ class frigate 331 Interceptor Squadron (2 lost turn 15) 115 Bomber Squadron (26 lost turn 15)
Hound Fleet Alpha - Valii 5x CL1 'Striker' class frigate
Hound Fleet Beta - Arrakis 2x CL1 'Striker' class frigate
Hound Fleet Gamma - Midway 5x CL1 'Striker' class frigate
Taskforce Precipice - Omega Ceti CL4 ‘Intruder'
Building Upgrade 10x Medium Production Base -> Large (2000) Build 40x CL4 (4000) Researching Boarding Parties (4/6)
Movements Hunter Fleet Revenant -> Slumberhold
Exploration
Battles Fleets in slumberhold will attack any ship that enters, other than Valiaas or Hive ships.
Diplomacy
End of Turn Resources PP 70 RP 3200
Income Next Turn PP 6820 RP 200
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Post by Omega Chief on Apr 18, 2010 14:19:24 GMT
Turn 16
Initial Resources 1600 RP 1200 PP
Current Holdings:
Omega Ceti System: Neo-Terra (Class 3) Laaren (Class U) Boundary (Class U) 4x Large Production Base 2x Medium Production Base 2x Small Production Base 1x 'Hope' Diplomatic Station
1x CL-5 2x CL-4 6x CL-3 18x CL-2 11x CL-1 12x Interceptor Wings
Building: Omega Ceti System: 25x CL-1 500pp 11x Interceptor Wings 55pp 37x Fighter Wings 259pp 18x Bomber Wings 180pp 1x Small production station 150pp
Research Adv. Sensors (7/7)
Movements: None
Battles: None
Announcements: Reasserting Republic Soverignty of Omega Ceti.
End of Turn Resources 1600 RP 54 PP
Income Next Turn 100 RP 1200 PP
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