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Post by Shard on Dec 1, 2006 20:52:32 GMT
Just out of curiosity, is it legal to have more than one type of ship in a class, so long as they are clearly distinguished for construction, movement, combat etc purposes? IE. an SPSS (Special small support) constructed using the guidelines for the SS, but with its own rules and abilities?
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sebb150392
Junior Member
Techological news, Bringing you it all
Posts: 52
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Post by sebb150392 on Dec 1, 2006 21:07:22 GMT
doubt it, because everybody would have their own unique army
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Post by thecreator on Dec 1, 2006 21:10:08 GMT
no, one ship per class, otherwise we would get dussins of differents ships and everyone would be really confused.
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Post by Kobi on Dec 1, 2006 21:51:05 GMT
I just got confused by the word "dussins" I think you mean Dozens.... but yet Only one ship per class please
*imagines hundreds upon hundreds of different ships comming down on one station*
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Post by thecreator on Dec 1, 2006 21:57:45 GMT
oh damn sweglish, ( a cross breed of Swedish and English)
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Post by Lord Emperor on Dec 3, 2006 10:42:43 GMT
I'd like to point out two things: 2. No overly powerfull Cloaks or cloak detectors. Docking, jumping to another system, or fighting automatically deactivates the cloak. If you are cloaked and jump to my system, I can see (and attack if I wish) you.
Noone has access to the Super Fuel yet, as Miner's Guild has no stations in Omicron Beta or Epsilon system where it's found.
you may not reinforce units involved in any battle Neither Miner's Guild or Revolutionary Union ships can join the Omicron Beta battle as it had already started.
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Gecko
New Member
Posts: 40
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Post by Gecko on Dec 3, 2006 18:59:53 GMT
oh shite.......GUNBLADER!!!!!!!!!!!!!!!!!!
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Post by Lord Emperor on Dec 3, 2006 19:05:19 GMT
What? Calling your daddy to help you because your toy is broken?
;D J/K ;D
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sebb150392
Junior Member
Techological news, Bringing you it all
Posts: 52
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Post by sebb150392 on Dec 7, 2006 12:27:08 GMT
Emperor, I dont think that the point about decloaking with jumps applies any more. I mean, we've got the rules for secret moves, don't we?
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Post by Gunblader on Dec 8, 2006 6:36:44 GMT
Ya, the rule about jumping makes you decloak is void. Thats what the secret move is about. Also LE don't even try to dictate what goes on in the game. If the MG has the tech for Superfuel than they have it, along with anyone else that they want to give it to. You can't say that no one has it because there are no bases to mine it. Thats why there are no resources. Because there is nothing to mine. So if the MG wants super fuel they can have it. If they want to give it to the Corsair, bretonia or anyone for that matter they can. Got it.
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Post by Lord Emperor on Dec 8, 2006 13:22:43 GMT
Okay, it makes little sense, but what can I do against the decision of an admin?
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Post by thecreator on Dec 8, 2006 15:01:53 GMT
damn straight!
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Post by chessalavakia on Dec 8, 2006 21:12:58 GMT
Okay, it makes little sense, but what can I do against the decision of an admin? Boycott:P
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