Post by Abdiel on Mar 28, 2010 0:41:57 GMT
Let's put our ship designs here to make them easy to find, and not buried between factions descriptions. Could an admin (or Omega himself) please move Terra Federation's designs here too?
Valii Ship Types
While the Valiaas are a diverse race and every faction uses their own fleet, there are several well-established ship types. With only minor modifications, they are found in the majority of Valii forces. Different houses' tactics vary -- while the Immara prefer capital ship blockades with only small amount of strike crafts protecting them, the Savaaik use fighter and bomber squadrons to preform precise strikes into enemy lines, while heavy capital ships cover them from afar. In general, most of Valii spacecraft are designed to deliver the highest amount of damage to a single enemy to incapacitate it in a single volley, and move on to the next target.
Strike Craft
"Saakumvosta" Interceptor
Length: 15 m
Combat Speed: 10 km/s
Armament: 2x light missile launchers
Tactical Ability: Warp Drive Disruption
The Saakumvosta is a relatively new addition to the Valii ship roster, utilizing its high speed and maneuverability to catch enemy ships and prevent them from escaping. It is equipped with Warp Drive Disruptors, which disable the target's warp drive, preventing it from reaching FTL speeds and decreasing its sub-light velocity. However, the interceptors are lightly armed and depend on their agility to avoid most of hostile fire.
"Arashima" Fighter
Length: 25 m
Combat Speed: 1 km/s
Armament: 3x light missile launchers, 3x light turrets
Tactical Ability: Target Pinpointing
Arashima Fighters are the bread and butter of most Savaaik fleets. While still nimble and quick, these can pack quite the punch. Many unsuspecting pilots were caught by surprise as dozens of these descended upon them. Their advanced targeting systems enable them to mark a single target in the enemy fleet, making it much easier for missile guidance systems and turret tracking computers to hit it and cause damage to critical subsystems. Their strength is in the numbers, when wing leaders pick the targets and multiple fighter wings focus on one enemy. A single fighter is an easy prey for fast enemy ships.
"Nuaranga" Bomber
Length: 40 m
Combat Speed: 750 m/s
Armament: 2x heavy missile/torpedo launchers, 4x medium missile/torpedo launchers
Tactical Ability: High-Yield Torpedoes
When the Arashima's firepower is not enough to break through the heavy armor of enemy capital ships, the Nuaranga bombers are deployed. While inefficient in one on one combat, a gang of these ships can quickly incapacitate smaller capital vessels. In addition to standard missiles, they can deploy highly destructive plasma torpedoes, which can cause significant damage to capital weaponry. Any small strike craft unfortunate enough to be hit by one of these will be obliterated. While the bombers are not as fast as smaller Valii ships, their armor is enough to withstand decent amounts of enemy fire.
Capital Ships
"Kzian'tse" Frigate (CL1)
Length: 75 m
Combat Speed: 300 m/s
Armament: 4x medium missile launchers, 4x medium turrets, 6x light turrets
Tactical Ability: Point Defenses
The Kzian'tse is a unique ship design, in that it was not developed or originally produced by the New Eden Corporation. House Tamari, its original inventor, was the sole producer of these ships for over 70 years. Only 12 years ago they sold manufacturing rights to the NEC. The price NEC paid for it is unknown and classified by both sides. The ship itself is mainly used to protect heavier craft against agile enemies. Its advanced tracking computers and many fast-firing turrets can quickly dispose of enemy fighters getting too close, or provide cover fire for retreating ships.
"Oavaron" Tactical Cruiser (CL2)
Length: 180 m
Combat Speed: 250 m/s
Armament: 2x heavy missile launchers, 8x medium missile launchers, 4x heavy turrets
Tactical Ability: Micro Warp Drive
This is the ultimate hit-and-run vessel. The Oavaron is equipped in addition to standard plasma drives with a special technology adapted from Patriarch relics: a miniature warp drive. This allows it to reach speeds up to 0.5 c -- crossing interplanetary distances in mere minutes -- without engaging the conventional warp engines. Even despite its enormous power consumption, the micro warp drives make the Oavaron an extremely dangerous ship. The Ravaeesi military faction have recently set up a camp along several popular Gas Mining Conglomerate trade routes, using these cruisers to hit convoys and disappear before any reinforcements have a chance to arrive.
"Nashi-Ratsa" Battleship (CL3)
Length: 600 m
Combat Speed: 100 m/s
Armament: 18x heavy turrets
Tactical Ability: Siege Mode
The Nashi-Ratsa, or Night Owl, was named after a native Valii creature with excellent eyesight even during the night. Just like the owl can spot a rat across several kilometers, its namesake was built to attack its targets from a distance. Fleets of these ships are deployed far behind the main strike force, even beyond enemy scanner range. Each ship then enters a specialized Siege Mode, rendering it immobile and reducing attack rate for several minutes, but drastically improving its firing range and damage. Encounters between two fleets consisting mostly of these ships are very long and tedious events, with the opposing sides waiting hundreds of kilometers away from each other, struggling to get accurate lock on enemy positions.
"Hatsavat" Carrier (CL4)
Length: 1200 m
Combat Speed: 85 m/s
Armament: 15x heavy missile bays, 10x medium missile bays, 10x heavy turrets
Tactical Ability: Fighter Bays
The Hatsavat is a time-proven design, one of the very few ships from the last Valiaan war which is still used today with only minor changes. Able to carry several dozens of strike craft into fight, it is often used for rapid deployment of fleets of smaller ships. Its heavy armaments protect fighters and bombers docking or undocking from the ship's hangars. It is one of the most favorite designs of House Immara, each of their fleet is accompanied by several carriers.
"Akaramah" Dreadnaught (CL5)
Length: 1900 m
Combat Speed: 50 m/s
Armament: 10x heavy missile bays, 30x heavy turrets
Tactical Ability: 'Doomsday' Plasma Beam
An old-school, turret-heavy capital ship, the largest hull ever developed by the Valiaas. Almost two kilometers long, this ship dominates any battlefield from the moment it arrives. Its ultimate weapon is another breakthrough of understanding of Patriarch technology. After several minutes of charging up, it emanates a massive plasma beam eliminating anything in its path. The Akaramah class was first made widely-known in 753 PS, when the "Voortan" dreadnought commanded by Admiral Lachariel Savaaik incinerated two adjacent Immara plasma mining facilities on Valii II in one hit. The event was publicly broadcasted across Valii as a demonstration of House Savaaik's power. However, it was this event which convicted several other houses to join the fight against Savaaik, and eventually forced them to surrender. Only two of these ships have ever been built: the "Voortan" and the "Anvi Asekme", both used by House Savaaik. Both are now long decommissioned. The New Eden Corporation started production of another Akaramah, but it was dismantled before it was space-ready when the last war ended.
If Patriarch technology could allow for such a powerful superweapon, who knows what else were they capable of?
Valii Ship Types
While the Valiaas are a diverse race and every faction uses their own fleet, there are several well-established ship types. With only minor modifications, they are found in the majority of Valii forces. Different houses' tactics vary -- while the Immara prefer capital ship blockades with only small amount of strike crafts protecting them, the Savaaik use fighter and bomber squadrons to preform precise strikes into enemy lines, while heavy capital ships cover them from afar. In general, most of Valii spacecraft are designed to deliver the highest amount of damage to a single enemy to incapacitate it in a single volley, and move on to the next target.
Strike Craft
"Saakumvosta" Interceptor
Length: 15 m
Combat Speed: 10 km/s
Armament: 2x light missile launchers
Tactical Ability: Warp Drive Disruption
The Saakumvosta is a relatively new addition to the Valii ship roster, utilizing its high speed and maneuverability to catch enemy ships and prevent them from escaping. It is equipped with Warp Drive Disruptors, which disable the target's warp drive, preventing it from reaching FTL speeds and decreasing its sub-light velocity. However, the interceptors are lightly armed and depend on their agility to avoid most of hostile fire.
"Arashima" Fighter
Length: 25 m
Combat Speed: 1 km/s
Armament: 3x light missile launchers, 3x light turrets
Tactical Ability: Target Pinpointing
Arashima Fighters are the bread and butter of most Savaaik fleets. While still nimble and quick, these can pack quite the punch. Many unsuspecting pilots were caught by surprise as dozens of these descended upon them. Their advanced targeting systems enable them to mark a single target in the enemy fleet, making it much easier for missile guidance systems and turret tracking computers to hit it and cause damage to critical subsystems. Their strength is in the numbers, when wing leaders pick the targets and multiple fighter wings focus on one enemy. A single fighter is an easy prey for fast enemy ships.
"Nuaranga" Bomber
Length: 40 m
Combat Speed: 750 m/s
Armament: 2x heavy missile/torpedo launchers, 4x medium missile/torpedo launchers
Tactical Ability: High-Yield Torpedoes
When the Arashima's firepower is not enough to break through the heavy armor of enemy capital ships, the Nuaranga bombers are deployed. While inefficient in one on one combat, a gang of these ships can quickly incapacitate smaller capital vessels. In addition to standard missiles, they can deploy highly destructive plasma torpedoes, which can cause significant damage to capital weaponry. Any small strike craft unfortunate enough to be hit by one of these will be obliterated. While the bombers are not as fast as smaller Valii ships, their armor is enough to withstand decent amounts of enemy fire.
Capital Ships
"Kzian'tse" Frigate (CL1)
Length: 75 m
Combat Speed: 300 m/s
Armament: 4x medium missile launchers, 4x medium turrets, 6x light turrets
Tactical Ability: Point Defenses
The Kzian'tse is a unique ship design, in that it was not developed or originally produced by the New Eden Corporation. House Tamari, its original inventor, was the sole producer of these ships for over 70 years. Only 12 years ago they sold manufacturing rights to the NEC. The price NEC paid for it is unknown and classified by both sides. The ship itself is mainly used to protect heavier craft against agile enemies. Its advanced tracking computers and many fast-firing turrets can quickly dispose of enemy fighters getting too close, or provide cover fire for retreating ships.
"Oavaron" Tactical Cruiser (CL2)
Length: 180 m
Combat Speed: 250 m/s
Armament: 2x heavy missile launchers, 8x medium missile launchers, 4x heavy turrets
Tactical Ability: Micro Warp Drive
This is the ultimate hit-and-run vessel. The Oavaron is equipped in addition to standard plasma drives with a special technology adapted from Patriarch relics: a miniature warp drive. This allows it to reach speeds up to 0.5 c -- crossing interplanetary distances in mere minutes -- without engaging the conventional warp engines. Even despite its enormous power consumption, the micro warp drives make the Oavaron an extremely dangerous ship. The Ravaeesi military faction have recently set up a camp along several popular Gas Mining Conglomerate trade routes, using these cruisers to hit convoys and disappear before any reinforcements have a chance to arrive.
"Nashi-Ratsa" Battleship (CL3)
Length: 600 m
Combat Speed: 100 m/s
Armament: 18x heavy turrets
Tactical Ability: Siege Mode
The Nashi-Ratsa, or Night Owl, was named after a native Valii creature with excellent eyesight even during the night. Just like the owl can spot a rat across several kilometers, its namesake was built to attack its targets from a distance. Fleets of these ships are deployed far behind the main strike force, even beyond enemy scanner range. Each ship then enters a specialized Siege Mode, rendering it immobile and reducing attack rate for several minutes, but drastically improving its firing range and damage. Encounters between two fleets consisting mostly of these ships are very long and tedious events, with the opposing sides waiting hundreds of kilometers away from each other, struggling to get accurate lock on enemy positions.
"Hatsavat" Carrier (CL4)
Length: 1200 m
Combat Speed: 85 m/s
Armament: 15x heavy missile bays, 10x medium missile bays, 10x heavy turrets
Tactical Ability: Fighter Bays
The Hatsavat is a time-proven design, one of the very few ships from the last Valiaan war which is still used today with only minor changes. Able to carry several dozens of strike craft into fight, it is often used for rapid deployment of fleets of smaller ships. Its heavy armaments protect fighters and bombers docking or undocking from the ship's hangars. It is one of the most favorite designs of House Immara, each of their fleet is accompanied by several carriers.
"Akaramah" Dreadnaught (CL5)
Length: 1900 m
Combat Speed: 50 m/s
Armament: 10x heavy missile bays, 30x heavy turrets
Tactical Ability: 'Doomsday' Plasma Beam
An old-school, turret-heavy capital ship, the largest hull ever developed by the Valiaas. Almost two kilometers long, this ship dominates any battlefield from the moment it arrives. Its ultimate weapon is another breakthrough of understanding of Patriarch technology. After several minutes of charging up, it emanates a massive plasma beam eliminating anything in its path. The Akaramah class was first made widely-known in 753 PS, when the "Voortan" dreadnought commanded by Admiral Lachariel Savaaik incinerated two adjacent Immara plasma mining facilities on Valii II in one hit. The event was publicly broadcasted across Valii as a demonstration of House Savaaik's power. However, it was this event which convicted several other houses to join the fight against Savaaik, and eventually forced them to surrender. Only two of these ships have ever been built: the "Voortan" and the "Anvi Asekme", both used by House Savaaik. Both are now long decommissioned. The New Eden Corporation started production of another Akaramah, but it was dismantled before it was space-ready when the last war ended.
If Patriarch technology could allow for such a powerful superweapon, who knows what else were they capable of?