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Post by Bubble Wrap on Apr 29, 2010 17:29:19 GMT
Turn 26 27 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 0 RP 0 Tech 1: Ambush Tech 2: Boarding Parties
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
The Grand Hunt - Sys-17 CL5 'Revenant' 6x CL5 'Warbeast' class dreadnought 27x CL4 'Hunting Wolf' class heavy battleship 42x CL3 ‘Bane’ class battleship 90x CL2 ‘Splinter’ class cruiser 310x CL1 ‘Striker’ class frigate 532 Interceptor 266 Bomber
Taskforce Precipice - Omega Ceti 1x CL4 'Hunting Wolf' class heavy battleship 2x CL1 'Striker' class frigate
Movements The Grand Hunt -> Unknown System
Battles Attacking at Unknown System
End of Turn Resources PP 0 RP 0
Income Next Turn PP 0 RP 0
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Post by Shard on Apr 29, 2010 18:43:51 GMT
Children of the Light (Deathspire Imperium) Turn 27
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Ultracapital Construction Advanced Weapons Enhanced Propulsion
CL5-T - Talosian Dreadnaughts, Extended Range, Enhanced Sensors, Capital Doctrine
CL5-V - Valii Super-dreadnaughts, Extended Range, Enhanced Sensors CL4-V - Valii Carriers, Extended Range, Enhanced Sensors CL3-V - Valii Battleships, Extended Range, Enhanced Sensors
Initial Resources 205 RP 37,325 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 180 Large Production Facilities 5 Medium Defence Stations 36 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1)
Sirenhold System Sirenhold III (Class 1) 20 Large Defence Platform
Unimatrix 003 System Fireheart Fleet: 5 CL5, 35 CL4, 10 CL3, 50 CL2, 180 I, 102 F, 101 B Iceclaw Fleet: 5 CL5, 7 CL4, 10 CL2, 150 I, 98 F
Kamatto System
Regulus System
Valii System Valii III (Class 1) 2 Large Defence Platforms Shadow Fleet: 1 CL5-V, 3 CL4-V, 3 CL4, 10 CL3, 10 CL3-V, 30 F
Unimatrix 002 Ghost Fleet: SHCL, 4 CL5-T, 8 CL4, 58 CL3, 17 CL2, 23 CL1, 60 I, 90 F Storm Fleet: 5 CL5, 132 CL3, 17 CL2, 610 I, 200 F, 42 B 6 CL5-T, 18 CL4
Talos System 1 Small Production Facility
Arrakis System 20 Small Production Facilities (Asteroids) 15 Large Defence Platforms Ash Fleet: 10 CL5, 2 CL5, 50 CL4, 29 CL4, 10 CL3, 14 CL2, 250 CL1, 177 I, 102 F, 87 B Angel Fleet: 10 CL5, 50 CL4,129 CL3, 250 CL1, 25 I, 29 F, 115 F
Building: 20 Medium Production Upgrades - 2000 20 Large Production Upgrades - 4000 200 Small Production Facilities - 30000 10 CL3 - 1000 65 I - 325
Movements: Ash and Angel Fleets: Arrakis => UM004 => UM006 Fireheart and Iceclaw Fleets: UM003 => UM001 6 CL5-T, 18 CL4: UM002 => UM001 Shadow Fleet: Valii => Exaakon => Slumberhold => The Forge
Battles: Claiming all Hive territory Attacking Hive in Unimatrix 001 Attacking Hive in Unimatrix 006
Other[/u] Dismantling 2 Large Defence Stations in Valii (25% return, checked with OC) Giving Valii III to Valiaas Unclaiming Kamatto, Regulus, Valii and Zviast
Final Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 180 Large Production Facilities 5 Medium Defence Stations 36 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1)
Sirenhold System Sirenhold III (Class 1) 20 Large Defence Platform
Unimatrix 001 System Fireheart Fleet: 5 CL5, 35 CL4, 10 CL3, 50 CL2, 180 I, 102 F, 101 B Iceclaw Fleet: 5 CL5, 7 CL4, 10 CL2, 150 I, 98 F 6 CL5-T, 18 CL4
The Forge Shadow Fleet: 1 CL5-V, 3 CL4-V, 3 CL4, 10 CL3, 10 CL3-V, 30 F
Unimatrix 002 Ghost Fleet: SHCL, 4 CL5-T, 8 CL4, 58 CL3, 17 CL2, 23 CL1, 60 I, 90 F Storm Fleet: 5 CL5, 132 CL3, 17 CL2, 610 I, 200 F, 42 B
Talos System 1 Small Production Facility
Arrakis System 20 Small Production Facilities (Asteroids) 15 Large Defence Platforms
Unimatrix 006 Ash Fleet: 10 CL5, 2 CL5, 50 CL4, 29 CL4, 10 CL3, 14 CL2, 250 CL1, 177 I, 102 F, 87 B Angel Fleet: 10 CL5, 50 CL4,129 CL3, 250 CL1, 25 I, 29 F, 115 F
End of Turn Resources 205 RP 0 PP
Income Next Turn 45 RP 37,325 PP
Note: Colour codings are mostly for my own benefit and represent different Spires. No effect on gameplay.
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Post by Abdiel on Apr 29, 2010 18:52:31 GMT
The Valiaas, Turn 27
Initial Positions: Midway: 4 CL1 2 Small Production Stations 33 Large Production Stations
Perseverance: 10 F 1 Small Production Station 87 Large Production Stations
Slumberhold: 3 CL2 1 Small Production Station 4 Large Production Stations
The Forge: 3 CL2 Asteroid Belt 1 Small Production Station 29 Large Production Stations
Valii: 1 Small Production Station 32 I / 19 F / 2 CL1 / 7 CL3
Advanced Sensors Improved Range
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: Leftover from last turn: 5,640 RP / 123 PP Total Income: 0 RP / 31,940 PP Available Resources: 5,640 RP / 32,063 PP
Placing: 142 Small Production to Perseverance 2 Upgrades Production S-->M to Midway 2 Upgrades Production M-->L to Midway 1 Upgrade Production S-->M to Perseverance 1 Upgrade Production M-->L to Perseverance 1 Upgrade Production S-->M to Slumberhold 1 Upgrade Production M-->L to Slumberhold 1 Upgrade Production S-->M to The Forge 1 Upgrade Production M-->L to The Forge
Building: 80 CL5 40 Upgrade Production S-->M
Total Spent: 0 RP / 32,000 PP End of Turn Resources: 5,640 RP / 63 PP
Movement: None.
Final Positions: Midway: 4 CL1 35 Large Production Stations
Perseverance: 10 F 142 Small Production Stations 88 Large Production Stations
Slumberhold: 3 CL2 5 Large Production Stations
The Forge: 3 CL2 Asteroid Belt 30 Large Production Stations
Valii: 1 Small Production Station 32 I / 19 F / 2 CL1 / 7 CL3
Battles: None.
Other Events: None.
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Post by Omega Chief on Apr 29, 2010 19:11:03 GMT
Turn 27
Initial Resources 9355 RP 17890 PP Current Holdings:
Omega Ceti System: Neo-Terra (Class 5) Laaren (Class U) Boundary (Class U) 12x Large Production Base 1x 'Hope' Diplomatic Station
27x CL-5 1x CL-4 11x B Wings
Sirius System: Sirius I (Class U) Bastion (Class 3) Sirius III (Class U) 12x Large Production Base
5th Peackeeping Fleet 1x CL-5 2x CL-4 6x CL-3 18x CL-2 36x CL-1 23x Interceptor Wings 37x Fighter Wings 18x Bomber Wings
Polaris System: Galatea (Class 3) Secunda (Class 2) 9x Large Production Bases 6x Large Defence Platforms
1x CL-4 8x F wings
Midway System: Minoa (Class 3) 30x Large Production Bases
The Forge System: 29x Large Production Bases
Valii System:
4th Peackeeping Fleet 1x CL-5 2x CL-4 6x CL-3 18x CL-2 36x CL-1 23x Interceptor Wings 37x Fighter Wings 18x Bomber Wings
SYS-17 System: 2nd Expeditionary Force 1x CL-5 2x CL-4
Building: Omega Ceti System: 89x CL-4 17800pp 9x B Wings 90pp
Sirius System: None
Polaris System: None
Midway System: None
The Forge System: None
Movements: None
Battles: None
Announcements: None
End of Turn Resources 9355 RP 0 PP
Income Next Turn 550 RP 19240 PP
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Post by Gunblader on Apr 30, 2010 12:42:47 GMT
Turn 27-28: Self destruct everything. Bye Bye.
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Post by Shard on Apr 30, 2010 18:16:45 GMT
Children of the Light (Deathspire Imperium) Final Turn
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Ultracapital Construction Advanced Weapons Enhanced Propulsion
CL5-T - Talosian Dreadnaughts, Extended Range, Enhanced Sensors, Capital Doctrine
CL5-V - Valii Super-dreadnaughts, Extended Range, Enhanced Sensors CL4-V - Valii Carriers, Extended Range, Enhanced Sensors CL3-V - Valii Battleships, Extended Range, Enhanced Sensors
Initial Resources 250 RP 37,325 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 180 Large Production Facilities 5 Medium Defence Stations 36 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1)
Sirenhold System Sirenhold III (Class 1) 20 Large Defence Platform
Unimatrix 001 System Fireheart Fleet: 5 CL5, 35 CL4, 10 CL3, 50 CL2, 180 I, 102 F, 101 B Iceclaw Fleet: 5 CL5, 7 CL4, 10 CL2, 150 I, 98 F 6 CL5-T, 18 CL4
The Forge Shadow Fleet: 1 CL5-V, 3 CL4-V, 3 CL4, 10 CL3, 10 CL3-V, 30 F
Unimatrix 002 Ghost Fleet: SHCL, 4 CL5-T, 8 CL4, 58 CL3, 17 CL2, 23 CL1, 60 I, 90 F Storm Fleet: 5 CL5, 132 CL3, 17 CL2, 610 I, 200 F, 42 B
Talos System 1 Small Production Facility
Arrakis System 20 Large Production Facilities (Asteroids) 15 Large Defence Platforms
Unimatrix 006 Ash Fleet: 10 CL5, 2 CL5, 50 CL4, 29 CL4, 10 CL3, 14 CL2, 250 CL1, 177 I, 102 F, 87 B Angel Fleet: 10 CL5, 50 CL4,129 CL3, 250 CL1, 25 I, 29 F, 115 F 200 Small Production Facilities 10 CL3, 65 I
Building: N/A (Last Turn)
Movements: All fleets move to UM006
Battles:
Other[/u] Dismantling everything in Deathspire, Silent Reaches, Sirenhold and Talos Removing claim on Deathspire, Silent Reaches and Sirenhold Renaming UM006 as Horizon
Final Holdings: Horizon System 200 Small Production Facilities Fireheart Fleet: 5 CL5, 35 CL4, 10 CL3, 50 CL2, 180 I, 102 F, 101 B Iceclaw Fleet: 5 CL5, 7 CL4, 10 CL2, 150 I, 98 F Ghost Fleet: SHCL, 4 CL5-T, 8 CL4, 68 CL3, 17 CL2, 23 CL1, 125 I, 90 F Storm Fleet: 5 CL5, 6 CL5-T, 18 CL4, 132 CL3, 17 CL2, 610 I, 200 F, 42 B Shadow Fleet: 1 CL5-V, 3 CL4-V, 3 CL4, 10 CL3, 10 CL3-V, 30 F Ash Fleet: 10 CL5, 2 CL5, 50 CL4, 29 CL4, 10 CL3, 14 CL2, 250 CL1, 177 I, 102 F, 87 B Angel Fleet: 10 CL5, 50 CL4,129 CL3, 250 CL1, 25 I, 29 F, 115 F
Arrakis System 20 Small Production Facilities (Asteroids) 15 Large Defence Platforms
End of Turn Resources 250 RP 0 PP
Note: Colour codings are mostly for my own benefit and represent different Spires. No effect on gameplay.
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Post by Abdiel on May 1, 2010 7:06:43 GMT
I know this doesn't count... but I fell asleep too soon yesterday...
The Valiaas, Turn 28 "REVENGE!!!"
Initial Positions: Midway: 4 CL1 35 Large Production Stations
Perseverance: 10 F 142 Small Production Stations 88 Large Production Stations
Slumberhold: 3 CL2 5 Large Production Stations
The Forge: 3 CL2 Asteroid Belt 30 Large Production Stations
Valii: 1 Small Production Station 32 I / 19 F / 2 CL1 / 7 CL3
Advanced Sensors Improved Range
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: It's the last turn, who cares. (40,555 PP income.)
Placing: 80 CL5 to Valii.
Building: It's the last turn, who cares.
Movement: None.
Final Positions: Valii: 32 I / 19 F / 2 CL1 / 7 CL3 / 80 CL5
Battles: Attacking everything in Valii, this includes the Remnant, the Talos, and the Republic. Republic forces get a chance to withdraw from Valii space (as defined below), as long as they do not fire a single shot on Valii forces. Everyone else is to be engaged on sight and hunted down.
Diplomacy: Reclaiming Valii, Exaakon, Zviast, Kamatto and Regulus. Everyone with forces in these system has one turn to vacate them before they will be considered enemies of the Valii. The Hive and the Domain are exempt.
Other: Shard, it would have been you if you hadn't run away.
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