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Post by Shard on Apr 1, 2010 16:15:52 GMT
Children of the Light (Deathspire Imperium) Turn 3
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Secret Project <Free slot>
Initial Resources 0 RP 1750 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 25 Small Production Facilities 5 Medium Production Facilities 8 Small Defence Stations Fleet 1: 1 CL4, 3 CL3, 5 CL2, 9 CL1, 8 I, 10 F, 8 B
Ghosthome (U) Ashensoul (U)
SYS-3 System 1 CL1, 2 I
Omega Ceti System 1 CL1, 2 I
Building: Claiming SYS-2, renaming Silent Reaches Claiming SYS-3, renaming Sirenhold Upgrading 12 Small Production Facilities to Medium - 1200 Upgrading Planet Sirenhold II to Class 1 - 300
Movements: 1 CL2, 4 CL1, 6 F Deathspire => Silent Reaches => Sirenhold 1 CL1, 2 I Sirenhold => SYS-5 (exploring) 1 CL1, 2 I Omega Ceti => SYS-13 (exploring)
Battles: None
Final Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 25 Small Production Facilities 5 Medium Production Facilities 8 Small Defence Stations Fleet 1: 1 CL4, 3 CL3, 4 CL2, 5 CL1, 8 I, 4 F, 8 B
Ghosthome (U) Ashensoul (U)
Silent Reaches System
Sirenhold System 1 CL2, 4 CL1, 6 F Sirenhold II (0)
SYS-13 System 1 CL1, 2 I (Exploring)
SYS-5 System 1 CL1, 2 I (Exploring)
End of Turn Resources 0 RP 250 PP
Income Next Turn 0 RP 2250 PP
Exploration of SYS-5, SYS-13
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 1, 2010 17:00:48 GMT
Interstellar Kingdom of TalosTurn Three Current Assets:(Bold denotes assets being placed/upgraded this turn.) Talos System:Planet Talos (Class 2) Planet Pegasus (Class 2) Planet Prometheus (Class U) Planet Atlas (Class U) 15 x Medium Production1 x Small Research 5 x Medium Defense Home Fleet4 x Interceptor 5 x CL1 4 x CL2 3 x CL3 (1)SYS-11:2 x CL1 Resources:1320 PP 540 RP New Construction:4 x Production Medium -> Large <800 PP> 5 x Defense Medium -> Large <200 PP> 1 x CL4 <200 PP> 1 x CL3 <100 PP> 1 x CL1 <20 PP> Total Expenditure: <1320 PP> Unit Movements:2 x CL1 SYS-11 -> Omega Ceti Message Transmitted to Residents of Omega Ceti Fleet Action:2 x CL1 explore Omega Ceti.
Resources Remaining: 0 PP, 540 RP Income Next Turn: 1685 PP, 180 RP
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Post by Bubble Wrap on Apr 1, 2010 17:26:04 GMT
Turn 3 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 650 RP 600
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 2 x Small Production Base 7 x Medium Production Base (3 Upgraded turn 2) 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
1 x Small Production Base (Built turn 2)
Hunter Fleet - Slumberhold CL5 ‘Steel God’ 1 Bomber Squadron 2 Interceptor Squadron 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 10x CL1 ‘Striker’ class frigate 10 Bomber Squadron 20 Interceptor Squadron
Predator Fleet ’Marauder’ - The Forge CL4 ‘Marauder’ 1 Bomber Squadron 2 Interceptor Squadron 1x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 10x CL1 ‘Striker’ class frigate 10 Bomber Squadron 20 Interceptor Squadron
Predator Fleet ‘Intruder’ - Slumberhold CL4 ‘Intruder’ 1 Bomber Squadron 2 Interceptor Squadron 1x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 10x CL1 ‘Striker’ class frigate 10 Bomber Squadron 20 Interceptor Squadron
Hound Fleet Alpha - Sys-9 5x CL1 'Striker' class frigate
Hound Fleet Beta- Sys-18 5x CL1 'Striker' class frigate
Hound Fleet Gamma- Sys-17 1x CL1 'Striker' class frigate (4 lost turn 2 to anomaly)
Building Upgrade 3 Small Production Base -> Medium (300PP) Build 1 Small Production Base (150 PP) Build 20 CL1 (200 PP)
Movements Hound Fleet Alpha -> Sys-10 -> Sys-11 (Exploring) Hound Fleet Beta -> Sys-22 (Exploring)
Exploration Sys-11, Sys-22 (5xCL1 in each)
End of Turn Resources PP 0 RP 600
Income Next Turn PP 860 RP 200
Other Hound Fleet Gamma to remain in Sys-17 and attempt to discover what destroyed the other four ships.
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Post by Omega Chief on Apr 1, 2010 18:02:50 GMT
Turn 3
Initial Resources 300 RP 600 PP
Current Holdings: Omega Ceti System: Neo-Terra (Class 3) Laaren (Class U) Boundary (Class U) Large Production Base 2x Medium Production Base 4x Small Production Base
1st Fleet 1x CL4 2x CL3 4x CL2 3x CL1 7x Interceptor Wing 1x Bomber Wing
2nd Fleet 1x CL4 2x CL3 4x CL2 3x CL1 3x Interceptor Wing 1x Bomber Wing
3rd Fleet 1x CL4 2x CL3 4x CL2 3x CL1 3x Interceptor Wing 1x Bomber Wing
SYS-13: Expeditionary Force Alpha 1x CL1 20 Points 1x Interceptor Wing 5 Points
Building: Omega Ceti System: 2x Small Production Base 300pp 9x CL1 180pp 10x Fighter Wing 70 PP 4x Bomber Wing 40 PP 2x Interceptor Wing 10 PP
Movements: Expeditionary Force Alpha SYS-13>Omega-Ceti
Battles: None
End of Turn Resources 300 RP 0 PP
Income Next Turn 100 RP 700 PP
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Post by Kobi on Apr 2, 2010 0:33:48 GMT
I apologize, but I was unable to get to any kind of exploration pms tonight. I'll try to get some sent out in a few hours time.
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 2, 2010 0:55:24 GMT
The Union
Turn 4
Initial Resources: RP (1600)/ PP (1055)
Current Holdings:
-Mona Lisa The Neuromancer x3 Large Production Stations x8 Small Production Stations x1 Large Research Station x2 Medium Research Stations x3 Large Defense Stations
USDF x3 CL2 "Watchdogs" x6 "Kilo" Bomber Squadrons x12 "Byte" Fighter Squadrons x6 "Bit" Interceptor Squadrons
SG2 x1 CL1 "Eyeglass"
-Arrakis SG1 x1 CL1 "Eyeglass"
-Foundation SG3 x1 CL1 "Eyeglass" x2 "Byte" Fighter Squadrons
Building: x2 Small Research Stations (600 PP) x3 Small Production Stations (450 PP)
Movements: x2 "Byte" Fighter Squadrons attached to SG2 SG2 moves to SYS-13, explores USDF Group 1 created, USDF Group 2 renamed from USDF x2 "Byte" Fighter Squadrons move to Arrakis and attach to SG1
Final Positions:
-Mona Lisa USDF Group 1 x50 "Kilo" Bomber Squadrons x20 "Bit" Interceptor Squadrons x3 "Byte" Fighter Squadrons
USDF Group 2 x3 CL2 "Watchdogs" x6 "Kilo" Bomber Squadrons x12 "Byte" Fighter Squadrons x6 "Bit" Interceptor Squadrons
-Arrakis SG1 x1 CL1 "Eyeglass" x2 "Byte" Fighter Squadrons
- SYS-13 SG2 x1 CL1 "Eyeglass" x2 "Byte" Fighter Squadrons
Battles: N/A
End of Turn Resources: RP (1600)/ PP (5)
Income Next Turn: RP (400 / 2000 Total)/ PP (1055 / 1060 Total)
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Post by Gunblader on Apr 2, 2010 4:50:35 GMT
Turn 4: 715 PP 825 RP
Systems: Unimatrix 001: Planet 001(U) Planet 002(U) Shipyard 001(M)105 PP Shipyard 002(M)105 PP Shipyard 003(M)105 PP Shipyard 004(M)105 PP Shipyard 005(M)105 PP Research Complex 001(M) 100 RP Research Complex 002(M) 100 RP
Unimatrix 002(SYS-20): Planet 101(1) 25 PP, 25 RP Planet 102(U) Planet 103(U) Planet 104(U) Planet 105(U) Planet 106(U)
Fleet 001 Primary 9 CL1 4 Cl2 4 CL3 1 CL4 8 Interceptor wings 4 Bomber Wings
Unimatrix 003(SYS-22) Planet 201(1) 25 PP, 25 RP Planet 202(1) 25 PP, 25 RP Planet 203(0) Planet 204(U) Planet 205(U) Planet 206(U) Planet 207(U) Planet 208(U)
Fleet 001 Tertiary 7 CL1 3 CL2 3 CL3 1 CL4 5 Interceptor Wings 3 Bomber Wings
Fleet 001 Secondary 8 CL1 2 CL2 3 CL3 6 Interceptor wings 2 Bomber Wings
Upgrades: Planet 203 to class 1(300 PP) 2 medium shipyards to large(unimatrix 001)(400 PP)
Movement: Fleet 001 secondary to system 18(explore) 4 CL1, 2 CL2, 4 interceptor wings from UM002 to system 17(explore)
Relations: Children of Light- no contact established Domain of the Steel god- diplomatic negotiations Interstellar Kingdom of Talos- no contact established Neo-Terran Republic- no contact established The Union- Non Agression pact The Valiaas- no contact established
final positions: Unimatrix 002: Fleet 001 Primary 5 CL1 2 Cl2 4 CL3 1 CL4 4 Interceptor wings 4 Bomber Wings
Unimatrix 003: Fleet 001 Tertiary 7 CL1 3 CL2 3 CL3 1 CL4 5 Interceptor Wings 3 Bomber Wings
SYS-17: 4 CL1 2 CL2 4 Interceptor wings (exploration)
SYS-18: Fleet 001 Secondary(exploration) 8 CL1 2 CL2 3 CL3 6 Interceptor wings 2 Bomber Wings
remaining: 15 PP 825 RP
Income: 600 PP 275 RP
Final amount: 615 PP 1100 RP
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Post by Abdiel on Apr 2, 2010 14:09:31 GMT
The Valiaas, Turn 4
Initial Positions: Exaakon: 10 I / 10 F / 20 B / 5 CL1 3 Planet Class U 2 Planet Class 0
Valii: 10 I / 4 CL1 20 Small Production Station 5 Small Research Station 3 Planet Class U 1 Planet Class 0
Zviast: 20 F / 15 B / 8 CL1 10 Small Production Station
SYS-5: 2 CL1 SYS-13: 2 CL1 SYS-19: 1 CL1
Advanced Sensors Empty Tech Slot 2
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: Leftover from last turn: 900 RP / 5 PP Total Income: 300 RP / 1,750 PP Available Resources: 1,200 RP / 1,755 PP
Placing: 10 Fighters to Valii - moving into SYS-5 5 CL1 to Valii - moving into SYS-5 1 CL4 to Valii - moving into SYS-5 5 Small Production Stations to Zviast 1 Small Research Station to Valii
Building: 5 CL2 10 Small Production Station
Total Spent: 0 RP / 1,750 PP End of Turn Resources: 1,200 RP / 5 PP
Movement: 1 CL1 from Arrakis > SYS-13 > Omega Ceti 2 CL1 from SYS-13 > Omega Ceti > SYS-11 10 F, 10 B, 3 CL1 froom Zviast > SYS-11 > SYS-5
Final Positions: Exaakon: 10 I / 10 F / 20 B / 5 CL1 3 Planet Class U 2 Planet Class 0
Valii: 10 I / 4 CL1 20 Small Production Station 6 Small Research Station 3 Planet Class U 1 Planet Class 0
Zviast: 10 F / 5 B / 5 CL1 15 Small Production Station
SYS-5: 20 F / 10 B / 10 CL1 / 1 CL4 SYS-11: 2 CL1 Omega Ceti: 1 CL1
Battles: None
Other Events: The fleet in SYS-5 guards the Sirenhold Node. No ships are to pass through without permission.
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Post by Omega Chief on Apr 2, 2010 16:01:12 GMT
Turn 4
Initial Resources 400 RP 700 PP
Current Holdings:
Omega Ceti System: Neo-Terra (Class 3) Laaren (Class U) Boundary (Class U) Large Production Base 2x Medium Production Base 6x Small Production Base
1st Fleet 1x CL4 2x CL3 4x CL2 6x CL1 7x Interceptor Wing 9x Fighter Wing 5x Bomber Wing
2nd Fleet/ 1x CL4 2x CL3 4x CL2 6x CL1 5x Interceptor Wing 1x Fighter Wing 1x Bomber Wing
3rd Fleet 1x CL4 2x CL3 4x CL2 6x CL1 3x Interceptor Wing 1x Bomber Wing
Expeditionary Force Alpha 1x CL1 1x Interceptor Wing
Building: Omega Ceti System: 2x Small Production Base 300pp 6x Interceptor Wing 30pp 20x Fighter Wing 140pp 8x Bomber Wing 80pp 3x CL2 150pp
Movements: None
Battles: None
Announcements:
As of now, the Republic is annexing SYS-4, 11 and 13 we asked that these be recognized as sovereign republic space and be treated as such.
To this end the will be renamed Sirius (SYS-4), Regulus (SYS-11) and Polaris (SYS-13). We hereby ask that you alter your star charts accordingly.
End of Turn Resources 400 RP 0 PP
Income Next Turn 100 RP 800 PP
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Post by Bubble Wrap on Apr 2, 2010 16:52:14 GMT
Turn 4 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 860 RP 800
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 9 x Medium Production Base (2 upgraded turn 3) 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
1 x Small Production Base (Built turn 3) 1 x Medium Production Base (Upgraded turn 3)
Hunter Fleet - Slumberhold CL5 ‘Steel God’ 1 Bomber Squadron 2 Interceptor Squadron 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 15x CL1 ‘Striker’ class frigate (5 built turn 3) 10 Bomber Squadron 20 Interceptor Squadron
Predator Fleet ’Marauder’ - The Forge CL4 ‘Marauder’ 1 Bomber Squadron 2 Interceptor Squadron 1x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 15x CL1 ‘Striker’ class frigate (5 built turn 3) 10 Bomber Squadron 20 Interceptor Squadron
Predator Fleet ‘Intruder’ - Slumberhold CL4 ‘Intruder’ 1 Bomber Squadron 2 Interceptor Squadron 1x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 15x CL1 ‘Striker’ class frigate (5 built turn 3) 10 Bomber Squadron 20 Interceptor Squadron
Hound Fleet Alpha - Sys-11 5x CL1 'Striker' class frigate
Hound Fleet Beta - Sys-22 5x CL1 'Striker' class frigate
Hound Fleet Gamma -- Fleet Destroyed Turn 3 --
Hound Fleet Delta - Slumberhold 5 x CL1 'Striker' class frigate (Built turn 3)
Building Upgrade 1 Small Production Base -> Medium (100 PP) Upgrade 2 Medium Production Base -> Large (400 PP) Build 30 CL1 (300 PP) Build 24 Interceptor Squadron (60 PP)
Movements Hound Fleet Alpha -> Omega Ceti (Exploring) Hound Fleet Beta -> Mona Lisa (Exploring) Hound Fleet Delta -> Sys-14 -> Sys-13 (Exploring)
Exploration Omega Ceti, Mona Lisa, Sys-13 (5x CL1 each)
End of Turn Resources PP 0 RP 800
Income Next Turn PP 1070 RP 200
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Post by Shard on Apr 2, 2010 19:46:52 GMT
Children of the Light (Deathspire Imperium) Turn 4
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Secret Project <Free slot>
Initial Resources 0 RP 2500 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 15 Small Production Facilities 15 Medium Production Facilities 8 Small Defence Stations Fleet 1: 1 CL4, 3 CL3, 4 CL2, 5 CL1, 8 I, 4 F, 8 B
Ghosthome (U) Ashensoul (U)
Silent Reaches System
Sirenhold System 1 CL2, 4 CL1, 6 F Sirenhold II (0)
Polaris System 1 CL1, 2 I
SYS-5 System 1 CL1, 2 I
Building: <Secret Project>
Movements: 3 CL3, 5 CL1, 8 I Deathspire => Silent Reaches => Sirenhold 1 CL1, 2 I Polaris => SYS-14 (exploring) 1 CL1, 2 I SYS-5 => Valii (exploring)
Battles: None
Final Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 3 Small Production Facilities 27 Medium Production Facilities 8 Small Defence Stations Fleet 1: 1 CL4, 3 CL3, 4 CL2, 5 CL1, 8 I, 4 F, 8 B
Ghosthome (U) Ashensoul (U)
Silent Reaches System
Sirenhold System 1 CL2, 4 CL1, 6 F Sirenhold II (1)
SYS-14 System 1 CL1, 2 I (Exploring)
Valii System 1 CL1, 2 I (Exploring)
End of Turn Resources 0 RP 0 PP
Income Next Turn 25 RP 2875 PP
Exploration of SYS-14, Valii
Notes: Sirenhold forces in defensive formation around the SYS-5 node
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 2, 2010 20:05:43 GMT
Interstellar Kingdom of Talos
Turn Four
Current Assets: (Bold denotes assets being placed/upgraded this turn.)
Talos System: Planet Talos (Class 2) Planet Pegasus (Class 2) Planet Prometheus (Class U) Planet Atlas (Class U) 11 x Medium Production 4 x Large Production 1 x Small Research 5 x Large Defense
Home Fleet 4 x Interceptor 6 x CL1 (1) 4 x CL2 4 x CL3 (1) 1 x CL4
Omega Ceti:
2 x CL1
Resources: 1685 PP 720 RP
New Construction:
4 x Production Medium -> Large <800 PP> 5 x Defense Small <200 PP>
2 x CL4 <400 PP> 1 x CL3 <100 PP> 2 x CL2 <100 PP> 17 x Interceptor <85 PP>
Total Expenditure: <1685 PP>
Unit Movements:
1 x CL1 Omega Ceti -> SYS-4
Fleet Action:
1 x CL1 explore SYS-4.
Resources Remaining: 0 PP, 720 RP
Income Next Turn: 2085 PP, 180 RP
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Post by Abdiel on Apr 3, 2010 0:01:17 GMT
The Valiaas, Turn 5Initial Positions: Exaakon: 10 I / 10 F / 20 B / 5 CL1 3 Planet Class U 2 Planet Class 0 Valii: 10 I / 4 CL1 20 Small Production Station 6 Small Research Station 3 Planet Class U 1 Planet Class 0 Zviast: 10 F / 5 B / 5 CL1 15 Small Production Station SYS-5: 20 F / 10 B / 10 CL1 / 1 CL4 Regulus: 2 CL1 Omega Ceti: 1 CL1 Advanced Sensors Empty Tech Slot 2 Production Efficiency Research Efficiency Salvage Discipline Division Discipline Initial Resources: Leftover from last turn: 1,200 RP / 5 PP Total Income: 360 RP / 2,075 PP Available Resources: 1,560 RP / 2,080 PP Placing: 5 CL2 to Valii 10 Small Production Stations to Zviast Building: 8 Bombers 5 CL3 10 Small Production Stations Total Spent: 0 RP / 2,080 PP End of Turn Resources: 1,560 RP / 0 PP Movement: 1 CL1 from Regulus > SYS-5 1 CL1 from Regulus > SYS-5 > Valii 1 CL1 from Omega Ceti > Regulus > SYS-5 Final Positions: Exaakon: 10 I / 10 F / 20 B / 5 CL1 3 Planet Class U 2 Planet Class 0 Valii: 10 I / 5 CL1 / 5 CL2 20 Small Production Station 6 Small Research Station 3 Planet Class U 1 Planet Class 0 Zviast: 10 F / 5 B / 5 CL1 25 Small Production Station SYS-5: 20 F / 10 B / 13 CL1 / 1 CL4 Battles: Attacking Deathspire Imperium forces in Valii. Strategy PMed. Diplomacy: You have entered the domain of the Deathspire Imperium. Know that to fly through our space, you must earn the right to do so. If you have not, you will be tested... We accept the challenge. Do not enter Valii space and your lives will be spared. Other Events: Claiming SYS-5, renaming to Kamatto. Ships stay on guard at Sirenhold Node.
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 3, 2010 3:04:28 GMT
The Union
Turn 5
Initial Resources: RP (2000)/ PP (1060)
Current Holdings:
-Mona Lisa The Neuromancer x3 Large Production Stations x8 Small Production Stations x1 Large Research Station x2 Medium Research Stations x3 Large Defense Stations
-USDF (Mona Lisa) Group one x50 "Kilo" Bomber Squadrons x20 "Bit" Interceptor Squadrons x3 "Byte" Fighter Squadrons
Group two x3 CL2 "Watchdogs" x6 "Kilo" Bomber Squadrons x12 "Byte" Fighter Squadrons x6 "Bit" Interceptor Squadrons
-Foundation SG3 x1 CL1 "Eyeglass" x2 "Byte" Fighter Squadrons
-Arrakis SG1 x1 CL1 "Eyeglass" x2 "Byte" Fighter Squadrons
-Polaris SG2 x1 CL1 "Eyeglass" x2 "Byte" Fighter Squadrons
Building:
The Neuromancer x1 CL3 "Tycho" Battle Cruiser x6 CL2 "Watchdog" Cruisers x22 "Kilo" Bomber Squadrons x12 "Byte" Fighter Squadrons x24 "Bit" Interceptor Squadrons x2 Upgrade Small Production Station to Medium
Movements: x2 Small Research Stations activated in Foundation, complex named Arecibo x3 Small Production Stations activated in Arrakis, complex named Delta Ajax Niner SG2 moves to Mona Lisa
Battles: N/A
End of Turn Resources: RP (2000)/ PP (36)
Income Next Turn: RP (500 / 2500 Total)/ PP (1350 / 1386 Total)
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Post by Bubble Wrap on Apr 3, 2010 16:50:44 GMT
Turn 5 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 1070 RP 1000
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 8 x Medium Production Base 1 x Large Production Base (Upgraded turn 4) 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
1 x Medium Production Base (Upgraded turn 4) 1 x Large Production Base (Upgraded turn 4)
Hunter Fleet - Slumberhold CL5 ‘Steel God’ 1 Bomber Squadron 2 Interceptor Squadron 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 25x CL1 ‘Striker’ class frigate (10 built turn 4) 10 Bomber Squadron 28 Interceptor Squadron (8 built turn 4)
Predator Fleet ’Marauder’ - The Forge CL4 ‘Marauder’ 1 Bomber Squadron 2 Interceptor Squadron 1x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 25x CL1 ‘Striker’ class frigate (10 built turn 4) 10 Bomber Squadron 28 Interceptor Squadron (8 built turn 4)
Predator Fleet ‘Intruder’ - Slumberhold CL4 ‘Intruder’ 1 Bomber Squadron 2 Interceptor Squadron 1x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 25x CL1 ‘Striker’ class frigate (10 built turn 4) 10 Bomber Squadron 28 Interceptor Squadron (8 built turn 4)
Hound Fleet Alpha - Omega Ceti 5x CL1 'Striker' class frigate
Hound Fleet Beta - Mona Lisa 5x CL1 'Striker' class frigate
Hound Fleet Delta - Sys-13 5 x CL1 'Striker' class frigate
Building Upgrade 2 medium production base -> large (400) Build 15 x CL2 (375) Build 15 x CL1 (150) Build 14 x Bomber Squadron (70) Build 30 Interceptor Squadron (75)
Movements Hound Fleet Alpha -> Sys-4 (Exploring) Hound Fleet Beta -> Sys-25 (Exploring) Hound Fleet Delta -> Sys-19 (Exploring)
Exploration Sys-4, Sys-19, Sys-25 (5xCL1 each)
End of Turn Resources PP 0 RP 1000
Income Next Turn PP 1320 RP 200
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