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Post by Kobi on Mar 30, 2010 19:41:19 GMT
Do to conflicting admins, we are putting this question up.
After you post your official turn, should you be allowed to make additional turns due to events that happened during your turn? IE: Player's X turn happens Player's Y turn, moves to invade one of "X's" systems Player X deploys fleet to counter Y invasion.
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Post by Omega Chief on Mar 30, 2010 19:44:16 GMT
My opinion is thus:
If everyone moves during the move phase of there turn, then everyone has an equal opperunity to move. If people move between thier turns it upsets this balance, and isn't fun for anyone.
Just thought that only moving in he movment phase of a turn keeps it fair for everyone, keeping things fair was pretty much my driving force behind my input in the CYOE rules
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Post by Gunblader on Mar 30, 2010 20:17:54 GMT
My opinion is this:
You have the ability to jump to 2 systems with any ship. Therefore it makes sense to be able to move in the course of 1 turn. Not just in the beginning. It adds a more tactical sense to the game. And everyone would be able to do it, meaning everyone is still equal and the game remains fair. This was a key factor in past CYOF games, and while this isn't CYOF, the rules are based on it and I think the game needs to retain the tactical aspect of it. Other wise, offensives that would normally take 2 turns to complete would take 4 turns. I mean if I move one ship to one system and I still have one jump left, I should retain the right to use it.
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Post by Abdiel on Mar 30, 2010 20:34:03 GMT
Two problems with that:
a) It will be very very hard to keep track which ship has how many jumps left for complex movements.
b) Player A has a blob of ships in one system, and 1 interceptor in every adjancent system. Player B wants to attack the "undefended" system, while A can just move the blob there and destroy him before the battle is over. Efficiently, your ships are everywhere at the same time and it is impossible to exploit tactical weaknessess.
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Post by Omega Chief on Mar 30, 2010 20:37:46 GMT
Which is avoided by having everyone move during the movment phase.
A bit like in a Pen and Paper roleplaying game or tablestop battle game.
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Post by Gunblader on Mar 30, 2010 20:38:12 GMT
All I'm saying is that it has worked the past 10 CYOF games, why won't it work here
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Mar 30, 2010 20:46:07 GMT
My preference would be what was used in the later CYOFs that I was a part of. Here's the relevant rules:
Ignore the specific times. Basically you can move during the allotted turn time. Once units enter battle they cannot be removed, moved on, or reinforced in any other way.
To be honest I don't think it would be unreasonable to just limit everyone to the moves on their turn. Anything else that would be allowable would just be non-combat moves anyways which would be more confusing than anything.
CYOF is a turn based game. This is the way turn based games work. Look at Civilization, Risk, Total War, etc.
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Post by Gunblader on Mar 30, 2010 20:48:10 GMT
Ok well I think this didn't end in my favor, but the players have spoken.
Poll Locked.
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