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Post by Gunblader on Nov 21, 2006 9:03:28 GMT
This is where you name your ships. And please no ships longer than 15km puh-lease. Outcasts ships: LF- Dagger MK 2- The next generation of Borderworld Light Fighters. The Dagger MK 2 is an upgrade from the old Obsolete daggers. They still keep the same shape. HF- Stiletto MK2- An unpgrade from the origanal Stilleto. With added rear fins, the Stilleto is now faster and more agile than the origanal. VHF- Sabre- The Workhorse of the Outcast fighter corps. This is design is still being used long after it was introduced. The durability and versitility of this ship ensures that it will be here long after were all dead and gone. SHF- Apoc- This new design of fighter is built for battle. With a hull that resembles two Sabres joined at the wings, this ship will be able to provide the Outcasts with more than enough fighter power. SS- Velencia Class Assult Ship: This Cruiser follows the Outcast tradition of ships being pointed. This small cruiser is built to be speedy, to provide support fire for fighters, and if all else fails, just to be annoying. LS- Barcelona Class Destroyer This destroyer is a well rounded ship designed to be aggressive and speedy, while not sacrificing armor. Can dish it out with the rest of them. Desgin is based on the sleeper ship hispania pic: CL1- Madrid Class Battleship This Dagger shaped battleship was the first class of heavy capital ships to be produced by the Outcasts. The Dagger design allows forward firing to be concentrated into one area and minimizes target space. It is approximatly .5km long pic: CL2- Cortez Class Heavy Battleship: This heavily armed Battleship is approximatly 1 km long. This is the backbone of the Outcast navy. When the Outcasts were being out gunned, they needed answer to the warships of the houses, so the Cortez class was introduded. These ships are never alone. Whenever there is one, there are two more, cloaked flanking you. pic: CL3- Conquistador Class Warship- When BHG battleships invaded Omicron Alpha 6 years ago, they were met with a nasty surprise. The Conquistador class is the next generation of warships made by the Outcasts. This ship is approximatly 4km long, and sacrifices little speed for its strength. pic: CL4- Hispania Class Star-Dreadnought- This 15km long behemoth is returns to the traditional Daggership design. This ship is meant to inspire fear into the hearts of the enemies of the Outcast. The reason its so massive, is because a large part of its mass is devoted to hangar space. Its carnivous hold can hold at least 7 Cortez Class Battleships, 14 Madrid Class Battleships, 50 Barcelona Class Destroyers, and as many as 100 Velencia Class assult ships. Fighter Capacity has never been reached fully. The most this ship has ever held its 400 APOC Wings. Only one is currently in existance, The Hispania.
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Post by blueman on Nov 21, 2006 22:50:19 GMT
Revolutionary Union ships:
LF: Xeno Class Lightfighter: This Light fighter is built for speed and agility, while sacrificing armor and fire power. Ship is mainly used for Recon and stealth missions. pic: think Hawk, Dagger, and Starflyer combined.
HF: Hessian Class Heavy fighter: This heavy fighter is a new class of fighter that combines the best aspects of all the founding factions fighters. Used as support fighters. Think Stilletto, Falcon, and Wolfhound combined.
VHF: Blood Dragon Class Very Heavy Fighter: This famed Blood Dragon design is still in service today. When you see this Blood Red ship coming for you, turn around and run. This ship is the main ship for the RU airforce.
SHF: Freedom Class Supreme Heavy Fighter- This brand new fighter made its debut in the battle of Dublin. This has enough guns to bear to protect ships with just one squadron. Think Eagle, Sabre, and Blood dragon combined.
SS: Tyranny Class Gunboat: This Gunboat is an Anti-Fighter vessel. With fast tracking turrets, this Guboat can make mince meat out of any poorly guarded fighters.
LS:Liberation Class Cruiser: When faced with the challenge of coming up with a larger support ships, the scientists of the RU studied the designs of Luxary Liners, Libert Cruisers, and Prison ships. What came from it was the Liberation class cruisers. These fast medium class ships are a good addition to any fleet.
CL1: Harbinger Class Battleship: One of the RUs more heavier capital ships. In a total length of 890m, this battleship is one of the Mainstay ships in the RU fleets. Featuring to command bridges, in case one of them is damaged, this is a very versitile ship.
CL2: Avenger Class Warship: This ship is the backbone of our fleets. Featuring weapons for both Captial and fighter class ships, this ship can duke it out with the best of them. Its total length is 1127m.
CL3: Juggernaught Class Heavy Battleship: This heavy battleship is one of our newer designs. It is approxiamtly 2.6km in length and 1km in girth. It is more armored and armed then our other cap ships, but way slower.
CL4: Revolution Class Heavy Dreadnought: This is a unique design of ship. Its is a giant sphere. Its diameter is 7 km and its circumferance is 14 km. This design allows firing in all directions, but because of its design, it is very, very slow. But it makes up for it in strength and armor.
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Post by Hawk Of Prey on Nov 22, 2006 4:00:31 GMT
LF- Drake Mk III- A fully rebuilt version of the venerable Drake design, the Drake Mk III has been reconstructed to be powerful enough to fight against the best of Sirius. With armour and armament upgraded to the highest point possible, this ship is, once again, one of the best light fighters in the Kusari region of space.
HF- DragonBlade- A new, expanded version of the original and venerable Dragon, the DragonBlade keeps the same basic structure as the old Dragon, but that's where the similarity ends. Containing all-new electronic and sensor packages, a new armour composite and the creme de la creme of weaponry, the DragonBlade continues the Kusari tradition of excellence.
VHF- Bushido- A relatively new design of the Kusari Military, the Bushido is a tough-as-nails superiority fighter designed at the time to effectively combat the emerging Sabre and Titan designs used by pirates, the Bushido still leads the pack in regards to combat survivability and sheer power.
SHF- BladeBorn- A fighter of awesome proportion, the BladeBorn is the ultimate Kusari fighter. Costing as much as a flotilla of Drake MkIIIs, the BladeBorn has enough armour, weaponry and engine power to outmaneuver, outfly and outgun anything save another SHF. With a duo of the new Hakaisha Cannons, these ships can fight anything, no matter the size.
SS- Wakizashi Light Assault Ship- The Wakizashi Light Assault Ship is a small, gunboat sized attack ship, able to hold 50 Kusari Neo-Samurai Commandos. Moderately well armed with light Plasma Lance turrets and a single bow-mounted Medium Plasma Lance, this ship can hold out against most light threats, but relies on heavier defence from other fleet elements.
LS- Hiroshima Planetary Assault Ship - A much larger cousin of the Wakizashi, the Hiroshima Planetary Assault Ship is an extremely large starship, able to carry 350 Kusari Neo-Samurai Commandos and support them with an array of Bombarder Quarrel Cannons, which can also be adapted for space combat. Other than that, it is equipped with several Light Plasma Lance turrets for Point Defence.
CL1- Iwo Jima Battlecruiser- A veteran ship, the Iwo Jima has been serving the Kusari Military for decades, and even served during the short-lived Nomad crisis. The most recent refit and modernisation workout for the Iwo Jima has given it the Battlecruiser designation, and has left it armed with several Medium Plasma Lances mounted in bow and broadside positions, supplemented by Light Plasma Lances for Point Defence. Nonetheless, the age of the design has left it slightly underarmoured. Still, the Iwo Jima serves with distinction, and will remain in the Kusari Military for many years to come.
CL2- Nagasaki Battleship- Yet another veteran ship, the Nagasaki has served for nearly as long as the Iwo Jima class, and also saw service in the Nomad crisis. The most recent version of this deadly warship have seen it armed with an array of Medium and Light Plasma Lances, topped off with a Phased Energy Array mounted on the bow. Although the Nagasaki class still suffers from slight underarmouring, they are still a force to be reckoned with.
CL3- Tanto Battleship- The most modern battleship in the Kusari fleet today, the Tanto Battleship is a hallmark in the remarkable Kusari fleet's history. One of the biggest ships in the fleet at it's inception, the Tanto class is heavily armed with arrays of Light and Medium Plasma Lances, several Phased Energy Arrays, and a trio of Heavy Plasma Lances, mounted on the bow. The Tanto serves with distinction in the Kusari fleet, and is most often seen heading up fleets of starships.
CL4- Katana Dreadnaught- The biggest, most secret undertaking of the Kusari fleet, the Katana Dreadnaught is the ultimate in naval warships. Armed with literally hundreds of Light, Medium and Heavy Plasma Lances, Phased Energy Arrays and a trio of high power SunBeam Cannons on the bow, the Katana Dreadnaught is, without doubt, the ultimate starship built by the Kusari military. Currently, only one exists, the Katana itself, which is commanded by none other than Emperor Aramius Hawk himself.
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Post by thecreator on Nov 24, 2006 16:39:58 GMT
LIBERTY NAVY SHIP DATABASE:
LF - Michigan - The weakest of Liberty's ships. They are primarily used for scouting operations but when used in large numbers they are extremely deadly.
HF - Seattle - Only a little stronger then the Michigan LF ships these serve as the fighter backbone for Liberty's navy.
VHF - FLR-850 "SPARTAN" VERY HEAVY FIGHTER. The Spartan VHF replaces Defender as Liberty Navy's combat fighter. It's eight level 10 gun/missile mounts and 1 rear turret, advanced countermeasures, 1 torpedo/cruise disruptor mount, mine mount, level 10 shields and advanced thrusters provide extreme firepower, protection and maneuverability. It can be equipped with cloaking devices, and due to that ability, it is often used alongside Marauders in special missions and supporting SRS (Special Retrieval Squad)units. The Spartan is flown by one crewmember. Most of Spartan pilots are usually at least sergeants. Flight(5) leaders are usually liutenants, squadron(10) leaders senior liutenants or captains and wing(20-40)commanders liutenant commanders.
SHF - Florida - These ships are the pride of Liberty's fighter navy, only the elite are allowed to fly these. They pack an extreme punch at the cost of armor.
SS - VICTORY-CLASS DROPSHIP SUPPORT SHIP: The Victory-class dropship is designed to support Liberty Marine Corps' ships and personnel. It is 700 m long and it can carry a full bridgade of marines(10314 troops). It has eight docking bays(not hangars) on it's sides. Each is designed to dock one Guardian-class dropship. The hangar, which is located on the lower part of the ship, houses smaller Invader and Higgins class dropships. Altough Victory-class is not designed to indepently engage hostile ships, it is designed to have enough firepower to support the marine ships and to guarantee combat survive- ability and it carries 20 capital ship laser cannons and 150 flak laser cannons..Each Victory-class ship carries 35 Higgins-class dropships and 26 Invader-class dropships. Victory-class ships also have extensive medical and C3I(Command, Control, Communications, Intelligence)facilities aboard for the marines. (The whole marine thing about this is just for fun, I do not plan on using marines and go about capturing other ships. It's simply just there for fun.)
LS - MARAUDER-CLASS ATTACK CORVETTE The Marauder-class attack corvette is used by the Liberty Navy has fast recon, hit 'n run, special ops and deep incursion ship. It is equipped with cloaking devices, making it perfect for missions requiring discretion and covert measures. It has a small hangar, which houses 10 fighters, howewer, it is not normally used to transport fighters.It is armed with four capital ship laser cannons, two EMP cannons, 12 flak laser cannons and two torpedo launchers. Because of high computerization of Marauder-class' systems, it's full crew is only 45 crewmembers plus embarked fighter and special ops personnel. Howewer, if it is necessary, it can be fully operational with only 20 crewmembers. The Marauder-class is often employed as support craft for special ops unit such as Navy Commando Teams and Special Retrieval Squads. It is usually commanded by a liutenant commander or a captain(Marauders used in special ops are commanded by captains)
CL1 - SENTINEL-CLASS CRUISER The Sentinel-class cruiser is the primary capital ship of the Liberty navy. It is 1200 meters long and can be used in variety of missions ranging from patrol to full-scale combat. It is armed with 15 capital ship laser cannons, six torpedo launchers, 4 EMP cannons and 60 flak laser cannons. It can carry 20 Spartan fighters and is commanded by an officers ranked captain.
CL2 - ATHENA-CLASS COMMAND CARRIER. The Athena-class Command Carrier is third in size and weaponry.The Athena is 5km long and composed of two separate hulls(look like battleships), which house power systems, weapons and most of the ship's facilities, and a hull section located between the two hulls that houses the ship's hangars. The Athena-class acts as flagships of Liberty fleets, with two Command Carriers for each fleet. Athena-class ships carry armament of 60 capital ship laser cannons, 200 flak laser cannons, eight EMP cannons 16 torpedo launchers and eight cutter beam emitters. It can carry up to 250 Spartan fighters. Athena-class ships are usually commanded by an officer ranked rear admiral.
CL3 - VANQUISHER-CLASS COMMAND CARRIER 10 km long and of colossal size, the Vanquisher's form sends fear into the hearts of Liberty's enemies. It has six huge hangars around the ship, and it can house a maximum of 700 Spartan fighters. In fact, it's hangars are so large that they can house ships up to the size of gunboats and corvettes. It carries huge armament:140 capital ship laser cannons, 800 flak laser cannons, 16 EMP cannons and 24 cutter beam emitters
CL4 - FREEDOM-CLASS SUPER COMMAND CARRIER
Fresh out from the shipyards in Alaska, this ship replaces the Vanquisher class ship as the most powerful Liberty ship in the colonies. 15 km long and of colossal size, the Freedom's form sends fear into the hearts of Liberty's enemies. It has eight huge hangars around the ship, and it can house a maximum of 1200 Spartan fighters. In fact, it's hangars are so large that they can house ships up to the size of gunboats and corvettes. It carries huge armament:280 capital ship laser cannons, 1050 flak laser cannons, 44 EMP cannons and 56 cutter beam emitters. There are now only seven of these ships in service, but all of Liberty's shipyards have been ordered to speed up production and in the next six months nine more Freedom ships are planned.
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Post by Kobi on Nov 24, 2006 23:43:36 GMT
LF- Rapido The light fighter of the Corsairs is the most stealthy of all the ships in the Corsair arsenal. The armor and design of the fighter make it a perfect scout or spy. However, the Rapido-class carries only a few weapons and isn't very strong in a fight. Rapido Pilots are held in high regard due to the dangerous nature of the ship. The design is extremely angular to deflect radar signatures, it is based off an old Earth-Stealth fighter labeled as a “Nighthawk” except, it's more like two of them combined, and the command pod placed at the nose.
HF-Halcón The Halcón-class is a mix between a stealth ship and a combat vessel. It is not purely one or the other. She has advanced cloaking techniques and has almost as many weapons as the Rayo-class. The Halcón always is deployed with the Rayo and often is able to slip behind the enemy ships and devastate them from the rear.
VHF-Rayo The Rayo-class is the first re-designed pure combat fighter of the Corsairs. It has three swooped back wings and a centralized command pod. The frame is heavily reinforced and anti-missile packages are installed within the frame. The ship has room for 12 Large weapons and 3 missile banks. The stealth packages on the ship give it a slight advantage when in small groups, but otherwise it relies on its armor and shields.
SHF-Águila The Águila-class is a hybrid between the Halcón and the Rayo class ships. Whilst it is partially a stealth fighter, it does carry a superb amount of weapons for offense and defense. This ship-class has never been seen outside of a Corsair system.
SS-Princesa Virtuosa The Princesa Virtuosa-class gunboat is very deadly in spite of or her name. It has almost copied the design of the Rhineland Gunboat except for a few details. It is covered in the stealth technology that the Corsairs favor and it has two rings placed near the bow and each ring contains dozens of anti-fighter weapons, which include but are not limited to Flak Cannons, Cluster Missiles, and Radiation emitters. The rings will rotate to allow each weapon the chance to reload/rearm/recharge while the opposite side shoots. There are also 8 Torpedo tubes placed inside the ships hull they contain the new missile technology that has recently been developed by Corsair scientists.
LS-Prosperidad The Prosperidad-class cruiser has a trio of massive mass drivers placed at the bow of the ships, and the command center is placed within the middle of it. The rest of the ship has evenly placed weapon hard points along its hull. This cruiser is mainly used as an anti-capital ship weapon, as the Mass drivers placed on it can penetrate a ships hull within a few seconds.
CL1-Centinela The lightest of the Corsair Capital ship classes, the Centinela is the fastest Corsair Capital ship. It has around seventy-five weapon hard points. It contains hoards of stealth technology to offset the tonnage of the ship. This ship is mainly used as a forward offensive ship during battles and is often able to dish out damage while maintaining the stealth technology.
CL2-Segura The Segura is used as an defense position around Jump holes, Jump gates, Stations, Planets, etc. It has plenty of weapons along its structure. It has plenty of anti-missile technology within it and the hard-points are heavily reinforced and the armor is one of the thickest in Sirius to help deflect the asteroids around some jump holes. It contains around one hundred and twenty five different weapon placements. The Segura-class is usually seen station keeping around vital Corsair installations.
CL3-Terror Utilizing the best stealth technology available to the Corsairs, the lead scientists and researchers managed to cobble together this behemoth. While hardly what one would call “Stealthy” it does generates a sensor signature which would read as a Small Tonnage Battleship(Either a CL1 or CL2 depending on the surroundings). This ship resembles that of a inverted scorpion from Earth. The Terror is no push-over in a fight, this thing carries enough weapons to hold its own against other CL3s, however it still isn't near as strong as the other factions, it relies more on its stealth to conquer its foes.
CL4- Veracruz The Veracruz-class flagship goes against all Corsair tradition. This monster of a ship nears 12.2 kilometers long and has very little in the way of the stealth technology. The small amount of Stealth technology aboard the Veracruz-class is only able to deflect small amounts of torpedoes and missiles. It has a compliment of hundreds of weapon banks and even boasts a small Singularity Cannon. This ships main focus of weapon placement is along its bow where it has a few dozen Mass Drivers placed. The ship is designed to look like a diving bird minus the feet, and extremely elongated.
For RP purposes, and since the Corsairs are....well...Criminals no one except for direct allies have seen anything above HF, only fighters have been sent out of system
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Post by Shard on Nov 27, 2006 13:13:17 GMT
BHG SHIP DATABASE - CLASSIFIED LF - DroneUntil quite recently, the BHG relied on the aging Piranhas, upgrading them when new technology became available. The Piranhas are now being phased out in favour of this lethal craft. While traditional BHG tactics demand the use of balanced vessels, the Drone is one of the fastest ships on record, while maintaining four 'Hammer' missile pods. In combat, Drones fly at the enemy at top speed, unleash their missiles, and hope that the target is either destroyed or caught by surprise to the extent that they cannot pursue; in order to achieve this kind of velocity, they are both fragile and have very poor maneuverability. HF - WarriorAnother recent addition, the Warrior is a more traditional fighter. A 'Hammer' missile pod provides opening firepower, and triple light ARC proton lances provide significant firepower against other fighters. Against capital ships, a SCORPEON TI Cannon replaces the traditional torpedo launcher. While it cannot do significant damage against larger ships, the SCORPEON can wreak havoc against gunships, and is effective at annihilating individual systems. VHF - GuardianGuardians are the most powerful fighters used by the BHG, discounting the elite Praetorian wings. While the Warriors and Drones are first encounter ships, designed to destroy at the first attack, Guardians are the second wave ship. Leaving out the 'Hammers' of the smaller classes, six light ARC proton lances and a SCORPEON TI cannon make it equally devastating against both light warships and fighters, while a prototype Penetrator torpedo allows it to be a threat to larger vessels. Like its smaller cousins, it favours agility and firepower over armour, but it can still take a lot of punishment. SHF - PraetorianOnly flown by the elite wings of the same name, most of which are made up of the newcomers to the Guild who followed Spiketail. Ten light ARC proton lances, along with twin SCORPEON TI cannons and a 'Maul' torpedo pod, make it one of the most heavily armed ships around. It also carries a Hyperthrust Reaction Chamber and RAA as well as the standard Refractive shielding, allowing it to take hellish amounts of punishment. SS - Predator Gunship Rarely fielded, the Predators have a very specific purpose. Built around the huge SCORPEON TIII cannon, with four 'Maul' Torpedo pods for long-range bombardment, the Predator is defenceless against fighters. Its main hull is also fragile, apart from the forward armour plating. With the strongest Refractive shielding to hull size ratio in the BHG arsenal and narrow profile, the Predator is hard to pinpoint. By this time, it is too late. In groups, they are almost unstoppable if not intercepted; with its Hyperthrust Reaction Chamber, that is a rare occurence. It is also fast enough to escape any capships it cannot outgun. Design: A bit like a Liberty Cruiser, but smaller and spikier. And black. Seeing a pattern? LS - Ravager Destroyer While the Predator went for all-out capship destruction, the Ravager is a fighter killer. Fourteen heavy ARC proton lances and four 'Warhammer' flak launchers make it devastatingly effective against fighters and lightly armoured support vessels, but it suffers against heavily armoured targets. The lack of any significant anti-capital ship weapons restricts the Ravager's use. The heavy armour and refractive shields make up for this to some extent. Like the Predator, it is an agile vessel. Design: Crescent shaped, with large vertical spheroids at each wingtip to provide excellent fire arcs. CL1 - Claw Battleship Leaving behind the specialist designs of the Predator and Ravager, the Claw mounts twin SCORPEON TIIs on its forward fire arcs, twenty light ARC anti-proton lance turrets, five 'Warhammer' flak launchers, three 'Maul' Torpedo pods and four Penetrator torpedo tubes, the Claw is not a subtle ship; unless you count the concealed Infester launchers. It has relatively weak Refractive shielding, as the BHG accept that a ship 750m long is hard to hide. However, its RAA is extremely efficient, and allows it to continue fighting when a ship as light-weight as it handles should have been obliterated long ago. The Claw is the largest ship that the BHG 'officially' operate. Design: Similar to a Klingon Negh'Var battleship from Star Trek, with smaller wings and a sharp nosecone. The SCORPEONs fire from pits below the nosecone's point. CL2 - Infester Assault Ship As-yet unseen by the majority of Sirius, the Infester is the dark horse of the Guild navy. Designed with the express purpose of delivering Guild troopers - and the darker forces of the Guild - into battle, the Infester has nearly five hundred Infest launchers. It is far from defenceless, however, as the pods take up relatively little room, even taking the troops into account. Two SCORPEON TIIs and thirty light ARC anti-proton lance turrets, along with fifteen 'Warhammer' flak launchers make it devastating against warships and fighters alike. Its only weaknesses is poor agility compared to its smaller cousin, the Claw, and no long-range firepower. On the other hand, its Refractive shielding is considerably more advanced, giving enemy gunners a headache even if it is not that much better defended than smaller Guild warships. Design: Claw built on a slightly larger scale, with a taller hull to accomodate the soldiers. 900m long. CL3 - Resurrection Dreadnaught A big step up from the Claw. Resurrection Dreadnaughts, named after a ship significant to Spiketail's history, are unprecendently powerful. Three forward firing SCORPEON TIIIs, several racks of Infest pods, forty heavy ARC anti-proton lance turrets, twenty SCORPEON TI turrets, ten 'Maul' torpedo pods, thirty 'Warhammer' flak launchers and fifteen Penetrator torpedo tubes combine with a cavernous hangar bay, capable of holding fifteen wings of fighters. It maintains the same advanced Refractive shields as the Infester, while the RAA repairs all but the strongest shots almost instantly. While still relatively fragile compared to similar warships elsewhere, as long as the power cores are functional, the Resurrection is nigh-on impossible to destroy. This light-weight design also makes it light-weight and agile; all this is stunningly compressed into a ship 2.5 km long. No known weaknesses. Design: Cylindrical central hull, coming to a point at the head. Three long wing struts connect to ellipsoid structures to provide excellent fire arcs. CL4 - War Empress Super-Heavy Dreadnaught Mounting the largest weapon in the Guild arsenal, the War Empress has one SCORPEON TIV. One focused shot can destroy anything smaller than a battleship almost instantly. Unlike most Guild heavy warships, it has no rear blind spot, either; the six SCORPEON TIIIs are split between forward and rear firing positions. Smaller TIs on turrets, along with one hundred heavy ARC anti-proton lance turrets, fifty 'Warhammer' flak launchers, and huge batteries of 'Maul' and Penetrator torpedoes, the War Empress is one of the most powerful ships on record. The 8km behemoth handles like a three-legged rhino, but the Hyperthrust Reaction Chamber and powerful Refractive shields make it hard to predict. Even without its RAA powered up, it would take a long time to inflict significant damage. As it is, Guild tacticians have been so far unable to produce any realistic battle scenarios where the vessel is put in any danger. Its notable lack of significant launch bays emphasises its firepower; with all the power plants, there simply wouldn't be room. RP note: the Infester, Resurrection and War Empress are closely guarded secrets. At most, you people should really only have heard vague rumours, and certainly no details. Hope that's ok... REFIT The Claw, Resurrection and War Empress now mount Bretonian EMP Pulsar torpedoes on their Penetrator torpedo bays, and can fire both types of ordnance. Guardian VHFs are restricted to normal Penetrators.
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Post by Lord Emperor on Nov 28, 2006 16:44:31 GMT
Federation Ship Designs (Adapted from Encyclopedia Galactica) The Federation ships aim above all for high survivability. The ability to endure strong hits proved necessary for covering escape of vulnerable transports, even if it means lower maneuverability than other factions’ ships. Federation weapons are weaker, but can fire very quickly and their aiming, supported by robotic technology, are very precise. Federation fleet boasts many specialized vessels, and their victory is assured by proper combination and strategic using of their advanced technologies. Note: All ships by default equip Superconductors, Hyperdrive, Adaptive Materials and Modifiable Shields. All human soldiers use Exosuits. All missiles, torpedoes and troopers are equipped with Microshields. Fighters LF-043 “Hera” Scout/Interceptor FighterThe smallest of Federation vessels, the Hera is an exception to the Federation ship line. This small, fast, lightly armed craft is designed to be able to keep up with even the fastest enemy ships, to track them or search for them, to patrol systems and other scouting duties. It is also equipped with an immensely fast hyperdrive, allowing it for quick escape if it gets into trouble. However, it is nowhere near as strong in head-on fights as other Federation ships. Size: small Weapons: light Armor: light Speed: very high Special equipment: Artificial Intelligence, GOD shielding HF-312 “Artemis” All-Purpose FighterA step up from the Athena design, the Artemis is more armored and boasts heavier weapons as its smaller cousin. It also carries one conventional torpedo launcher. The specialty of this craft is the ability to land almost anywhere – even on hulls of enemy ships. After landing, the Artemis can drill a hole in the hull and release a squad of soldiers on board, attempting to capture or disable the ship. Size: small Weapons: medium + 1 conventional torpedo Armor: light Speed: high Special equipment: Artificial Intelligence, GOD shielding VHF-616 “Chimera” Tactical BomberThe Chimera is specifically designed for surgical strikes requiring precise destruction of selected targets. It packs strong armor, but its maneuverability is still up to highest standards, for a bomber of course. Equipped with two mounts for either conventional or SMART torpedoes, a wing of Chimeras can quickly decimate large hostile crafts. Size: medium Weapons: light + 2 SMART or conventional torpedoes Armor: medium Speed: medium Special equipment: Artificial Intelligence, SMART torpedoes, GOD shielding SHF-903 “Athena” Space Superiority FighterThe Athena is the strongest fighter The Federation can offer. Its armor, shielding and weapons are unmatched on the battlefield. Its poor maneuverability is a low cost for the sheer dominance it can ensure. Additionally, its torpedo mount can be very effective against capital ships. Size: medium Weapons: heavy + 1 conventional torpedo Armor: heavy Speed: slow Special equipment: Artificial Intelligence, GOD shielding Support Ships SS-1215 “Hades” Heavy-Duty BomberBig and bulky, the Hades seems like an easy target for a group of fighters. But under its thick shell hides a powerful weapon system completely able to destroy any attackers in seconds. The Hades is The Federation’s heavy bomber, used in planetary bombardment. Equipped with the destructive CHAOS torpedoes, several Hades crafts can easily destroy even large battleships. Capital ship pilots everywhere in Sirius fear this powerful vessel. Size: medium Weapons: heavy + planetary bombs + 6 CHAOS, SMART or conventional torpedoes Armor: heavy Speed: slow Special equipment: SMART torpedoes, Hypertransmitters, CHAOS torpedoes, GOD shielding, Double-layer hulls LS-1533 “Ares” GunshipThe Ares gunship is comparable to other factions’ cruisers or dreadnaughts. It is used mainly in back lines, covering the fighters. However, when facing many weaker opponents, the Ares can join the front and rain death from its many guns and missile launchers. Size: large Weapons: heavy Armor: heavy Speed: slow Special equipment: Hypertransmitters, GOD shielding, Double-layer hulls Capital Ships CL1-1812 “Hermes” Hyperspace ManipulatorHermes was the messenger of gods in ancient Greece. Similarly, the Hermes Manipulator serves an important function in The Federation navy. Two Manipulators, mounted on equally named ships or on stations, can create a temporary path through the hyperspace and take nearby friendly (or hostile!) ships through it. The device is so huge, that this entire ship is basically one Manipulator with strapped on engines and weak plating. Size: large Weapons: light Armor: medium Speed: slow Special equipment: Hypertransmitters, Hyperspace Manipulator, Double-layer hull CL2-2112 “Cerberus” BattlecruiserThe Cerberus is the heaviest warship currently serving in the Federation navy. Wherever this gigantic battlecruiser appears, it means the Federation really wants to ensure their victory. Tens of the heaviest turrets are able to destroy any moving target in seconds. The Cerberus’s armor and shielding is almost impenetrable by any normal means. Size: very large Weapons: very heavy Armor: very heavy Speed: very slow Special equipment: Hypertransmitters, Hyperspace Monitors, Double-layer hull CL3-2401 “Olympus” Battle FortressThe Olympus is more a moving base than a massive ship. Its ultimate weapons and armor are used to protect anything in its vicinity. Additionally, the Olympus carries many fighter bays and dry docks for damaged fighters or support ships to land, repair, refuel and rearm. Standard engines are almost useless to move this behemoth, it moves from one place to another almost exclusively by using its advanced hyperdrive. Taking down one of these monsters has been a goal for all the Federation’s enemy fleets, but so far only one has been successfully destroyed. Size: huge Weapons: very heavy and deadly + 12 mounts for any type of torpedo Armor: very heavy Speed: VERY slow Special equipment: SMART torpedoes (optional), Hypertransmitters, CHAOS torpedoes (optional), Hyperspace Monitors, Double-layer hull, fighter bays CL4-X21 "NOSTRADAMUS"First seen in battle of Omicron Alpha against the Corsairs, the 14 KM long Federation capital ship is one of the most powerful vessels in Sirius. Using the most advanced technology, the NOSTRADAMUS' hull and shields are almost impenetrable, and its guns and two huge forward antimatter cannons rain death on anything that gets close. In the front of the ship, an improved Hyperspace Manipulator is mounted, allowing it to shape the hyperspace as it needs. This manipulator is so powerful, that it can even rip the barriers between hyperspace and real universe, creating a massive, tens of meters in diameter, fluctuation that slowly moves forward, annihilating everything in its path. The fluctuation looks like a huge glowing ball of light. Any small ships that get close are annihilated in matter of seconds as they collide with the hyperspace boundaries. As the fluctuation proceeds, or consumes more matter, it becomes smaller and smaller, until it finally vanishes. The range of this in clear space is several tens of kilometers, but if it annihilates matter, it severly decreases. For example, if it was to pass through a capital ship, it would not only create a several meters wide hole all the way through it, but its power would also diminish to a minimum. The downside is, that activating this weapon disables any use of the hyperspace manipulator (but not the hyperdrive!) for several minutes, so its refire rate is very low. The NOSTRADAMUS is also the only ship large enough to carry and power a hypercomputer onboard, which it uses to carefully analyse all possible battle scenarios and enemy movements, even predict future actions. The hyper-fast calculations enable the NOSTRADAMUS to calculate hyperspace jumps in no longer time than small support ships. Also, all precalculations connected with the hyperspace manipulator are much faster. The only weakness of this ultimate ship is its backside, where the hypercomputer is located. Most of NOSTRADAMUS' gun and turret emplacements are in the front side, the back is usually covered by other ships, as the vessel's poor maneuverability makes it almost unable to turn around in a reasonable ammount of time. Also, destroying or disabling the hypercomputer itself would severly cripple the NOSTRADAMUS. Therefore, its armor on the back is almost three times stronger than on other parts of the ship. Size: HUGE Weapons: Ultimately heavy, especially against capital ships Armor: VERY HEAVY Speed: forward speed decent, but very poor turn rate Special equipment: Hypercomputer, Hypertransmitters, Advanced Hyperspace Manipulator, Hyperspace Monitors, Double-layer hull
Ship Size Comparision
(( OOC: Ship images are of (mostly) Shivan ships from the great game Conflict: Freespace. ))
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Post by chessalavakia on Nov 28, 2006 21:09:19 GMT
LE go dig a hole and cover yourself with sand Banshee LF - The weakest fighter unit. While fast, they are very weak and cannot stand up to the stronger fighters. They are also very weak against capital ships, as they carry no torpedo launcher. Valk HF- Aimed for the destruction of capital ships not towards fighting fighters Valk's strike fear into lone capital ships Gunboats (SS)- Built for Speed these ships lack firepower but possess decent armor Cruisers (LS)- Much Heavier and More Armored than Battleship (CL3)- The only Capital Ship that can handle other factions Heaviest Capital Ships is the old rheinland battleship.
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Post by Lord Emperor on Nov 29, 2006 0:44:40 GMT
Please scale down the picture ^^
Also, you have no other ships beside those five?
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Gecko
New Member
Posts: 40
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Post by Gecko on Nov 29, 2006 22:21:00 GMT
Miner’s Guild Ships:
LF: Argent – The Miner’s Guild’s last line of defense. The Argent is incredibly weak and is actually created from retrofitting a line of outmoded mining ships, a relatively weak light fighter in comparison to the other factions. Although, large swarms of Argents have been known to take town ships many times their size.
HF: Geld – This heavy fighter is the mainstay of the Miner’s Guild’s small fleet. Serving mostly to protect the Guild’s assets from pirates and the like, it is able to go toe to toe with most fighters its class.
VHF: Penger – This is the first of the MG’s ships to really show the Guild’s focus, big armor and big guns. This VHF is slower than it’s counterparts but very well armored and armed. The Penger has often been called a mobile weapons platform. In training exercises a Penger has been able to destroy a SHF and, with an experienced enough pilot, an SS.
SHF: Dinero – This elite fighter is the pinnacle of what little fighter technology the Miner’s Guild has. It sacrifices some of the Penger’s armor for enhanced speed and weapons. Also adding to its speed is its Prototype H-Fuel Drive.
SS: MRU – The Mobile Repair Unit is used in and after combat to repair damaged fighters. It can only house up to VHF in size and has several Advanced FLAK Cannons to defend it against smaller fighters.
LS: Millonario – Used to support both larger capital ships and fighters, the Millonario Flak Gunship is the best anti-fighter solution that the Miner’s Guild has. Mounting 12 Advanced FLAK Cannon batteries, the Mill, as it has come to be nicknamed, disposes of most Light and Heavy Fighters with no trouble at all and can take down a flight of VHF’s in minutes. Standard armor equipped.
C1: Riche Missile Destroyer – The RMD is the Miner’s Guild’s most prominent and known anti-capital vessel. The Destroyer is nothing more than 12 “Liquid Metal” Torpedo Launchers cased in Halcyon armor. Concentrated fire from 2 or more of these is enough to take down most capital ships. Because of the considerable space left over from only mounting torpedo launchers, room was made for a Prototype H-Fuel Drive to increase its agility.
C2: Millionaire Cruiser – The backbone of any MG capital ship formation, the Millionaire is a sturdy, yet agile capital killing machine. Protected by Halcyon Armor and propelled by the best Prototype H-Fuel Drive the Miner’s Guild can manufacture, the Millionaire has conquered that difficult balance between armor and speed. Mounting 2 “Liquid Metal” Torpedo Launchers and several Advanced FLAK Cannons for minimum fighter coverage, this cruiser’s best offensive feature is its dual Plasma Cannons. But for defense, it carries something unique; the Millionaire Protection Shield system.
C3: Billionaire Carrier – This heavy carrier is the only fighter transportation that the Miner’s Guild has. It has 6 hangers, for a total support complement of 240 fighters. The Billionaire is a rarity among MG fleets and is only used when extreme fighter support is needed. Too large for a Prototype H-Fuel Drive, the Billionaire relies on Emergency Release Hanger Door systems to give it extra emergency turning capability. The only weapon system that the Billionaire mounts is a system of Advanced FLAK Cannons that overlap, covering every square inch with anti-fighter and sufficient anti-torpedo coverage.
C4: Affluent Battlecruiser: Existing only in theory and blueprints, the Affluent is the pinnacle of Miner’s Guild technology. It features overlapping batteries of Advanced FLAK Cannons for point defense; it houses 4 frontal “Liquid Metal” Torpedo Launchers and has the most intricate Halcyon Armor plating that the MG has constructed. But it’s “big gun” is the brand new Plasma Spike mounted towards the front of the ship. After realizing that the sheer size of this ship prevented any known propulsion system from making it more agile, Emergency Release Hanger Door systems where installed on each of the huge ship’s 2 under slung hangers.
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Post by thecreator on Nov 29, 2006 22:28:32 GMT
glad to see them up now get cracking on the techs , also check your inbox for an PM from me.
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sebb150392
Junior Member
Techological news, Bringing you it all
Posts: 52
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Post by sebb150392 on Dec 1, 2006 11:09:35 GMT
C o n f i d e n t i a l R e p o r t
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Sec. No #388293DN7930 - 0002 - 01 Subject: Shiplist
Light fighter: XFM01"Flash"
Armour: Stealth Armour, Deflector armour Sheilding: light fighter sheilding Weapons: 2 class 2 Sentinels, 2 "pulses" Speed: XXXFast handling: XXXAgile description: encountered several times - never actually seen. the problem it most people find that the lucky shot at the sun always works. a small ravenclaw in a way, one engine, no wings.
Heavy Fighter: XFM02 "Storm"
Armour: Stealth armour, Deflective Armour Sheilding: Heavy Fighter sheilding Weaponary: 2 Coruption guns, 2 pulses, 1 aniahlator class 5, 1 flak missile, 1 spore thrower, 1 peirce torpedo speed: XXfast handling:XXXAgile Description: Take the Lf, add 2 wings, and a tail.
Very Heavy Fighter: XFM03 "Hurricane"
Armour: Trionite Armour, deflector armour Shielding: VHF shields Weaponary: 4 class 10 Hellfire's, 1 marauder, 2 class 10 peirce missiles, 1 E.M.P, 1 spore thrower, 1 flack missile Speed: XFast Handling: XXAgile Decription: Main anti-fighter, capable of taking down every class with relative ease. add an extra engine, make the nose cone bigger, and put another tail on, making the tails into a "v" shape.
Supreme Heavy Fighter: XFM04 "Quake"
Armour: Troinite armour, deflector armour Sheilding: SHF Shielding Weaponary: 2 class 10 Sentinels, 2 class 10 Pulses, 3 marauders, 1 Peirce missile, MOAT, Tempest Rockets, Spore launcher, Flak missiles. Speed: fast Menouverability: Agile Description: a bugger to kill. armed well anough to put fear even onto the faces of a fleet admiral. No Known weakness. Take the VHF. add two more engines underneath the craft, and add 1 set of wings, ontop of the top set of engines, but not reaching all the way out. make bottom wings larger.
SS XM79 "Hailstorm"
Armour: Trionite armour in 3 layers. Sheilding: Deflector sheilds Weapons: 4x alternate firing Sentinel V2, 12x Libirators Speed: Medium Menouverability: Good Description: Imagine 4 Rather large guns. Now Put a clyinder over the back half and extend it a little bit enough to fit in a large powerplant and and 8 small engines. there you have it. dot 3 liberators here, 3 here, 3 here and 3 here. there you have it. a ship. oh, just a warning, NEVER go infront of it. these guns have the energy to put a hole 35mm wide straight through a planet if it wanted. i wonder what a flagship would be like infront of it....
LS XM80 "Volcano"
Armour: Trionite armour, in 4 layers Shield: Deflective shields Weapons: 30 liberator turrets. 12 spore launchers Speed: Medium Menouverability: Average Description: Anti-Fighter ship. slightly larger profile than the XM79. Kill any Enemy fighter who has a Heat/Magnetic signature. this means virtually all of them. like the XM79 with no big guns and alot more room for powerplants and gun emplacements.
CL1 "Pirahna" missile ship
Armour: Trionite, in 8 layers. Sheild: 2x Deflective Weapons: 30x pierce missile turrets, 20x aniahlators, 20x tempest rocket turrets. Speed: poor Menouvrability: Medium Description: 6x larger than a XM80, 150x larger than a LF. 1km long. no ship dare fight this on a 1 on 1. excells at taking down multiple enemys.
CL2 "Swordfish" Tactical assault ship
Armour: trionite in 8 layers Shield: 3x deflective Weapons: 2x Sentinel v2 fixed, 25x liberator, 10x pierce, 30x spore launchers, 10x flak missiles, 2x E.M.P tubes. Speed: Medium Menouverability: Medium Description: 1 1/2 times larger than the pirahna. this is the first assault phase, the knight in chess, and the delight of the military
CL3 "Carcharodon" Vanquishers.
Armour: Trionite in 7 layers, Diamondite bridge, engines and outer skin. Shield: 3x Deflective Weapons: 8x rotating Sentinel V2s, 60x liberators, 50x aniahlator pods, 40x flak missiles, mountable/unmountable phoenix guns for internal crew usage on firing at outside enemies. Speed: vpoor Menouverability: poor Description: The bodyguards of the Flagship. Never seen, blueprints stolen once, but recaptured. rumers hear that this beast streches 8km long
CL4 "POSEIDON" General Flagship
Armour: 10x diamondite armour. Shield: 10x deflective shielding Weaponary: 20x Sentinel V2 Turrets, 50x pierce missiles. 100x liberators. 20x aniahlators. 1x Marauder V2 mountable/unmountable phoenix guns for internal crew usage on firing at outside enemies. Speed: N/A Menouverability: N/A Description:....N/A
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E n d r e p o r t . . . .
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Post by Lord Emperor on Dec 1, 2006 11:17:37 GMT
If the Hailstorm and Volcano's descriptions are real, they are definitely going to be banned.
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Post by Shard on Dec 1, 2006 11:45:45 GMT
I knew it. *groan* Will yank him back later to fix them.
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sebb150392
Junior Member
Techological news, Bringing you it all
Posts: 52
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Post by sebb150392 on Dec 1, 2006 13:28:49 GMT
will think about changing it later, for now, im being ushered off the pc
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