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Post by Abdiel on Apr 18, 2010 10:32:20 GMT
Thanks for defending me Bubblewrap, and that was exactly the same argument I would have used, with quotes and all!
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Post by Bubble Wrap on Apr 18, 2010 11:03:00 GMT
Tis ok! Also, you apparently can't count to 3! DiplomacyTransfer Polaris, 2x Medium Production Base, 3x Large Production Base -> Valiaas Placing: 2 Medium Production Stations, 2 Large Production Stations to Polaris (Received from the Domain)
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Post by Abdiel on Apr 18, 2010 12:47:03 GMT
Thanks for noticing that! Fixed.
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Post by Omega Chief on Apr 18, 2010 14:05:38 GMT
Yea, I think it's time to broach the 'Node Disruption' issue.
It's really getting out of hand, and mechnically you can't do it really >.>
I've been treating them like Blockades, so I think we should probably start calling them that >.>
It just doesn't make sense and isn't fair otherwise, the way a blockade works is you ships try to block anyone entering or arriving through the node, not perfect, they can be run and you actually need to deploy more then a few wings of Interceptors if you want to actually try and stop someone.
I probably should have brought this up sooner, but I didn't think much of it until Kobi called me up about it last night >.>
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Post by Shard on Apr 18, 2010 15:02:04 GMT
It's my fault, I started it. Though I at least used capitals, not lone inties ¬¬
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Post by Omega Chief on Apr 18, 2010 15:06:52 GMT
And I should have called you on it then and avoided this whole mess. My bad. Let's jsut change all references from node dsiruption to blockade shall we And you all need to post in Hope station!
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Post by Abdiel on Apr 18, 2010 16:18:14 GMT
There has always been a rule in CYOF, written or not, that every fleet can only have one battle per turrn. This is obviously to prevent someone from pooling all their forces and just go take out the entire enemy empire in one sweep. Taken to the extreme, this indeed does mean that a single interceptor can delay a fleet of any size for the entire turn.
On the other hand, there seems to be very little incentive in holding much space in CYOE, as (except for asteroid fields) it does not matter where you place your bases. Having them all in one place is even more convenient, as you can defend them easily. On the other hand, if we allow the "blockades", having a large area of control means that you have several turns until the enemy fleet reaches your critical areas. Even though I was annoyed when Shard first used it, I now think that it is a clever tactical option and should be kept, no matter how we RP-technobabble around it.
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Post by Bubble Wrap on Apr 18, 2010 16:22:07 GMT
Or you could send 5 interceptors ahead to clear the 1, and send the rest of the fleet separately behind it...
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Post by Omega Chief on Apr 18, 2010 16:30:16 GMT
Oh I'm all -for- blockades, that would mean you can do thing slike run them, pause to enngage or as Bubble said devote part of your fleet to enaging as teh rest slips through. Just opposed to shutting down nodes competly
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Post by Abdiel on Apr 18, 2010 17:16:29 GMT
There is no point in blockades if the enemy can just run past them, is there?
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Post by Omega Chief on Apr 18, 2010 17:19:28 GMT
Running blockades has it's own risk, such as your ships taking damage as they're too busy running instead of engaging in combat.
This means a blockade witha good compesition that's attempted to be ran can inflict massie if not total casluties on the fleet trying to run it.
Meaning it's a gamble, eitehr they delay thier fleet to engage the blockade buying them mroe time or they run teh blockade and risk loosing lots of ships.
Or as Bubble said, split off aprt of the fleet to deal with the blockade first.
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 18, 2010 18:34:31 GMT
Blockade? With three interceptors? Maybe for general civilian traffic, but they'd fold at the first sign of real resistance. You'd need a few frigates to make any sort of decent picket line.
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 19, 2010 16:38:45 GMT
Hey uh, GB? Where does it mention asteroids give a research bonus?
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Post by Kobi on Apr 19, 2010 17:19:49 GMT
It doesn't. Asteroid fields only provide PP.
Asteroid Fields: Huge expanses of floating rocks that orbit a star. Traversing an Asteroid Field has its inherent dangers; the sheer number of projectiles could prove dangerous and may cause serious damage to ships. There are benefits to setting up bases, each base built near an Asteroid Field grants a 10PP bonus to said base.
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Post by Shard on Apr 19, 2010 17:32:32 GMT
It was also clarified in the rules thread that the bonus -only- applies to production bases. They do not allow research facilities or defence stations to produce PP.
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