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Post by Gunblader on Apr 2, 2010 21:27:20 GMT
Working on HTML for board. Board will be fixed by tomorrow.
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Post by Abdiel on Apr 2, 2010 21:37:33 GMT
Can we at least get an option to use the old style?
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Post by Abdiel on Apr 3, 2010 1:37:55 GMT
Fckin' selfdestructing kamikaze taking down half of my fckin' fleet! (...or something? )
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Post by Shard on Apr 3, 2010 2:03:45 GMT
I'm thinking (hoping ) that this will be rather costly for you... and if not, well, Deathspire clearly smiled on you ^^ ...I'm also hoping that the filed after-action report gives your politicians a few heart attacks, I'd pay good money to see how they react ^^
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Post by Abdiel on Apr 3, 2010 2:07:07 GMT
If you kill my bases with this one I'm so wiping you. ( indeed) Looking forward to the battle report... yeah, let's add some more to the backlogs of... 4... RP posts I have ready to write. C'mon, someone else post something there!
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Post by Shard on Apr 3, 2010 2:14:39 GMT
I'm still having to argue with the other Spires! When I'm ready to expand, I'll churn out posts by the dozen, don't worry ^^
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Post by Abdiel on Apr 3, 2010 2:35:28 GMT
The new forum is broken - when I get a new PM it pops up a (highly annoying) window "Do you want to check PMs now?" every time, even if I click Cancel. If I click OK, it redirects to the wrong page ...?action=im. The correct URL is ...?action=pm. It also keeps resizing all the time. I don't want the forum to take up 30% of my screen - pretty much every post takes up two pages! I vote for the old style back. <script> // change board width borderWidth = document.getElementsByTagName('table'); for (bw=0;bw<borderWidth.length;bw++) { if (borderWidth[bw].width=='92%') { borderWidth[bw].width='690'; }} // --> </script> <script> // Created By Syphonic killer - Game Zone | Evolution © // http://universalpalace.net/Sy/forum x_vile_x = document.getElementsByTagName('TD'); for(u = 0; u < x_vile_x.length; u++) { if(x_vile_x[u].className=="windowbg2" && x_vile_x[u].width=="66%") { mod_x=x_vile_x[u].innerHTML; mod_x = mod_x.split("<BR>") furl = mod_x[0] fdis = mod_x[1] x_vile_x[u].innerHTML= furl + "<b"+"r>" + fdis; }} </SCRIPT> THE HELL? I have disabled javascript completely for this site. A lot of things break, but at least it is readable. Please PLEASE remove this garbage. Also, the page now loads in about one second instead of ten to twenty :-P
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Post by Kobi on Apr 4, 2010 0:59:27 GMT
Alright guys, sorry about the promptness of my posts, I'm in the middle of a move and its taking a lot longer than it should. Hopefully today should be the last day I'm AWOL for.
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Post by Omega Chief on Apr 4, 2010 1:10:38 GMT
I'm sorting out the turn 5 battles as we speak, Turn 6 will need to wait on Kobi though, I can't really evealuate my own stretegy can I
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Post by Abdiel on Apr 4, 2010 8:50:23 GMT
Spike, damn you and your psychological warfare! OK, let's make this interesting.
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Post by Shard on Apr 4, 2010 9:44:10 GMT
You wait your turn! I'll come and reduce planets to ash to the sound of lamenting women in Valii space soon enough
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Post by Shard on Apr 4, 2010 23:59:11 GMT
I think it's safe to say that without battle results for Omega Ceti, four of us have zip ability to do anything.
I propose that we agree to wait to post turns until the results are up, assuming Kobi gets them up this coming turn. If he doesn't... well, cross that bridge when we come to it.
Dammit man, IRL comes first and all that, but couldn't you have picked a better time? xP
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 5, 2010 3:53:23 GMT
Bleh, should've waited just another 30 minutes to post my turn. Oh well.
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Post by Omega Chief on Apr 5, 2010 3:57:03 GMT
Kobi and I have discussed, you can go back an edit your turns based on what happened.
In future just be a little more patient with us guys, as this'll be the only time we're allowing this.
I'll be sorting out the rest of the battles for Kobi ASAP
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 5, 2010 4:12:04 GMT
So, future reference; wait to post the next turn until battles have been resolved. This takes priority over the turn timer itself.
Gotcha, can-do, crystal clear, and etc. ^^
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