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Post by Bubble Wrap on Apr 14, 2010 17:49:27 GMT
Turn 12 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 3520 RP 2400
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 4 x Medium Production Base 5 x Large Production Base 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
10 x Medium Production Base (Upgraded turn 11) 2 x Large Production Base
Polaris (Sys-13) Polaris Alpha (U) Polaris Beta (0) Polaris Gamma (0) Polaris Delta (U)
2 x Medium Production Base 3 x Large Production Base
Arrakis (Sys-19) Arrakis Alpha (0) Arrakis Beta (0) Arrakis Gamma (0) Arrakis Delta (U) Arrakis Epsilon (U)
Foundation (Sys-25) Medium Asteroid Belt (+10PP/Base)
5 x Medium Production Base (Upgraded turn 11)
Hunter Fleet - Polaris CL4 ‘Intruder’ CL4 'Malefactor' CL4 'Avenger' CL4 'Anarchist' 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 100x CL1 ‘Striker’ class frigate 132 Interceptor Squadron
Predator Fleet ’Marauder’ - Slumberhold CL4 ‘Marauder’ 1x CL3 ‘Bane’ class battleship 30x CL2 ‘Splinter’ class cruiser 99 x CL1 ‘Striker’ class frigate (12 Built turn 11) 18 Bomber Squadron 233 Interceptor Squadron
Hound Fleet Alpha - Valii 5x CL1 'Striker' class frigate
Hound Fleet Beta - Foundation 2x CL1 'Striker' class frigate
Hound Fleet Gamma - Arrakis 5x CL1 'Striker' class frigate
Wolfpack Alpha - The Forge 10x CL4 (Built turn 11)
Building Upgrade 15 Medium Production Base -> Large (3000) Build 1x CL5 (175) Build 69 Bombers (345)
Movements Wolfpack Alpha -> Sys-17 (Exploring) Hound Fleet Alpha -> Exaakon -> Talos (Exploring)
Exploration Wolfpack to continue investigation into Sys-17 (10 x CL4) Hound fleet Alpha exploring Talos (5 x CL1)
Battles
End of Turn Resources PP 0 RP 2200
Income Next Turn PP 4270 RP 200
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 14, 2010 18:24:56 GMT
Interstellar Kingdom of Talos
Turn Twelve
Current Assets: (Bold denotes assets being placed/upgraded this turn.)
Traits/Tech: Capital Ship Doctrine Production Focus Research Focus Advanced Sensors Enhanced Range
Talos System: Planet Talos (Class 3) Planet Pegasus (Class 2) Planet Prometheus (Class U) Planet Atlas (Class U) 25 x Large Production 1 x Large Research 20 x Small Defense 10 x Large Defense
Home Fleet 2 x CL5 4 x CL4 3 x CL3 5 x CL2 12 x CL1 31 x Interceptor
Sirenhold System:
Sirenhold II (Class 1)
1 x Small Production
First Fleet 11 x CL5 15 x CL4 6 x CL3 17 x CL2 28 x CL1 63 x Interceptor
Omega Ceti System:
1 x CL1
Resources: 4450 PP 2665 RP
New Construction:
25 x Small Production <3750 PP>
1 x CL5 <350 PP> 1 x CL3 <100 PP> 5 x CL2 <250 PP>
Total Expenditure: <4450 PP>
Unit Movements:
None.
Fleet Action:
None.
Resources Remaining: 0 PP, 2765 RP
Income Next Turn: 5370 PP, 415 RP
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Post by Shard on Apr 15, 2010 0:01:57 GMT
Children of the Light (Deathspire Imperium) Turn 13
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Ultracapital Construction
Initial Resources 150 RP 8025 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 40 Large Production Facilities 30 Small Production Facilities 10 Small Research Facilities 5 Medium Defence Stations 18 Large Defence Stations Ghosthome (U) Ashensoul (U) Purge Fleet: SHCL, 10 CL5, 31 CL4, 15 CL3, 36 CL2, 27 I, 235 F, 106 B
Silent Reaches System Reach (Class 1)
Building: 10 Medium Research Upgrades - 2000 30 Medium Production Upgrades - 3000 60 CL2s - 3000 5 I - 25
Movements: Purge Fleet Deathspire => Silent Reaches
Battles: Attacking Valiaas in Silent Reaches. Strategy sent to Omega.
Final Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 40 Large Production Facilities 30 Small Production Facilities 10 Small Research Facilities 5 Medium Defence Stations 18 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1) Purge Fleet: SHCL, 10 CL5, 31 CL4, 15 CL3, 36 CL2, 27 I, 235 F, 106 B
End of Turn Resources 150 RP 0 PP
Income Next Turn 415 RP 9525 PP
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 15, 2010 0:28:31 GMT
The Shattered Remnant
Turn 13
Initial Resources: RP (3800)/ PP (316)
Current Holdings:
-Deathspire Harbinger Station x11 Small Production Stations x8 Small Defense Stations
The Remnant Fleet x2 CL4 Carriers x7 CL3 Battlecruisers x42 Interceptor Squadrons x36 Fighter Squadrons x8 Bomber Squadrons
Building: x2 Small Production Stations
Movements: N/A
Battles: N/A
End of Turn Resources: RP (3800)/ PP (16)
Income Next Turn: RP (0 / 3800 Total)/ PP (605 / 621 Total)
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Post by Gunblader on Apr 15, 2010 3:21:54 GMT
Turn 13: (two turns of missed income) 3600 PP 3910 RP
Claiming Sys-24. Renaming Unimatrix 005 placing: 5 CL3 6 CL2 15 CL1 17 Interceptor wings in Unimatrix 001
Systems: Unimatrix 001: Planet 001(U) Planet 002(U) Shipyard 001(L)205 PP Shipyard 002(L)205 PP Shipyard 003(L)205 PP Shipyard 004(L)205 PP Shipyard 005(L)205 PP Research Complex 001(M) 100 RP Research Complex 002(M) 100 RP 1 CL5 2 CL1 9 bomber wings
Unimatrix 002(SYS-20): Planet 101(2) 50 PP, 50 RP Planet 102(U) Planet 103(U) Planet 104(U) Planet 105(U) Planet 106(U)
System defence Fleet: 2 CL3 2 CL2 3 CL1
Unimatrix 003(SYS-22) Planet 201(2) 50 PP, 50 RP Planet 202(2) 50 PP, 50 RP Planet 203(1) 25 PP, 25 RP Planet 204(U) Planet 205(U) Planet 206(U) Planet 207(U) Planet 208(U) 5 CL3 6 CL2 15 CL1 17 Interceptor wings
Unimatrix 004:
Fleet 001 Primary 5 CL1 1 CL3 3 CL4 1 CL5
Unimatrix 005: Planet 301(U) Planet 302(U)
Upgrading Planet 101 to class 3(1200 pp) Upgrading Planet 203 to class 2(600 pp)
purchasing: 2 CL4(400 pp) 8 CL3(800 pp) 8 CL2(400 pp) 20 CL1(400 pp) 80 Interceptor wings(400 PP)
moving: 5 CL3 6 CL2 15 CL1 17 Interceptor wings from UM 001 to UM 005
accepted tech trade with Domain(Ambush for Boarding parties)
researching Ambush(1/7)
Relations: Children of Light- no contact established Domain of the Steel god- Full Alliance Interstellar Kingdom of Talos- no contact established Neo-Terran Republic- no contact established The Union- Lost contact(destroyed) The Valiaas- no contact established, but friendly on sight because of DIP ties with ally.
final positions:
Unimatrix 001: 1 CL5 2 CL1 9 bomber wings
Unimatrix 002: System defence Fleet: 2 CL3 2 CL2 3 CL1
Unimatrix 004: Fleet 001 Primary 5 CL1 1 CL3 3 CL4 1 CL5
Unimatrix 005: 5 CL3 6 CL2 15 CL1 17 Interceptor wings
remaining: 0 PP 3910 RP
Income: 1200 PP 375 RP
Final amount: 1200 PP 4285 RP
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Post by Omega Chief on Apr 15, 2010 14:46:30 GMT
Turn 13
Initial Resources 1300 RP 750 PP
Current Holdings:
Omega Ceti System: Neo-Terra (Class 3) Laaren (Class U) Boundary (Class U) 4x Large Production Base 1x Small Production Base
1x CL-4 1x CL-2 1x CL-1 2x Interceptor Wings
Silent Reaches System:
1x CL-4
Building: Omega Ceti System: 2x Medium Production Bases 1x Small Production Base
Research Adv. Sensors (4/7)
Movements: 1x CL-4 Silent Reaches -> Sirenhold -> Sirius
Battles: None
Announcements: None
End of Turn Resources 1300 RP 0 PP
Income Next Turn 100 RP 950 PP
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Post by Bubble Wrap on Apr 15, 2010 17:17:22 GMT
Turn 13 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 4270 RP 2600
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 4 x Medium Production Base 5 x Large Production Base 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
12 x Large Production Base (10 Upgraded turn 12)
Polaris (Sys-13) Polaris Alpha (U) Polaris Beta (0) Polaris Gamma (0) Polaris Delta (U)
2 x Medium Production Base 3 x Large Production Base
Arrakis (Sys-19) Arrakis Alpha (0) Arrakis Beta (0) Arrakis Gamma (0) Arrakis Delta (U) Arrakis Epsilon (U)
Foundation (Sys-25) Medium Asteroid Belt (+10PP/Base)
5 x Large Production Base (Upgraded turn 12)
Hunter Fleet 'Intruder' - Polaris CL4 ‘Intruder’ CL4 'Malefactor' CL4 'Avenger' CL4 'Anarchist' 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 100x CL1 ‘Striker’ class frigate 132 Interceptor Squadron
Hunter Fleet 'Revenant' - Slumberhold CL5 'Revenant' (Built turn 12) CL4 ‘Marauder’ 1x CL3 ‘Bane’ class battleship 30x CL2 ‘Splinter’ class cruiser 99 x CL1 ‘Striker’ class frigate 87 Bomber Squadron (69 built turn 12) 233 Interceptor Squadron
Hound Fleet Alpha - Talos 5x CL1 'Striker' class frigate
Hound Fleet Beta - Foundation 2x CL1 'Striker' class frigate
Hound Fleet Gamma - Arrakis 5x CL1 'Striker' class frigate
Wolfpack Alpha - Sys-17 - Destroyed turn 12 -
Building Build 15 x Small Production Base (2250) Build 50x CL1 (500) Build 20x CL2 (500) Build 10x CL3 (500) Build 100 Interceptor (250) Build 54 Bomber (270) Trading Ambush for Boarding Parties with the Hive Researching Boarding Parties (1/6)
Movements Hound Fleet Alpha -> Sys-7 (Exploring)
Exploration Hound fleet Alpha exploring Sys-7 (5 x CL1)
Battles
End of Turn Resources PP 0 RP 2600
Income Next Turn PP 5770 RP 200
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Post by Abdiel on Apr 15, 2010 21:11:51 GMT
The Valiaas, Turn 13
Initial Positions: Exaakon: 4 CL1 3 Planet Class U 2 Planet Class 0
Kamatto: -
Regulus: 4 CL1
Silent Reaches: 200 I / 15 CL1 / 5 CL2 / 34 CL3 / 11 CL4 / 3 CL5
Sirenhold: 3 I 1 Small Production Station
Valii: 10 B 20 Medium Production Station 6 Small Research Station 3 Planet Class U 1 Planet Class 0
Zviast: 10 F 15 Medium Production Station 30 Large Production Station
Advanced Sensors Improved Range
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: Leftover from last turn: 4,080 RP / 160 PP Total Income: 360 RP / 10,330 PP Available Resources: 4,440 RP / 10,490 PP
Placing: 20 CL3 to Sirenhold 10 Upgrade Production M-->L to Zviast 14 Small Research Stations to Valii
Building: 24 CL1 30 CL2 10 CL4 10 CL5 15 Upgrade Production Station M-->L
Total Spent: 0 RP / 10,480 PP End of Turn Resources: 4,440 RP / 10 PP
Movement: None.
Final Positions: Exaakon: 4 CL1 3 Planet Class U 2 Planet Class 0
Kamatto: -
Regulus: 4 CL1
Silent Reaches: 200 I / 15 CL1 / 5 CL2 / 34 CL3 / 11 CL4 / 3 CL5 (Under attack)
Sirenhold: 3 I / 20 CL3 1 Small Production Station
Valii: 10 B 20 Medium Production Station 20 Small Research Station 3 Planet Class U 1 Planet Class 0
Zviast: 10 F 5 Medium Production Station 40 Large Production Station
Battles: Defending Silent Reaches, strategy PMed to Omega Chief.
Other Events: Exaakon ships guard the Slumberhold node.
Regulus ships guard the Omega Ceti node.
Diplomacy: None.
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ww2jacob
Junior Member
Qui audet vincit.
Posts: 67
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Post by ww2jacob on Apr 15, 2010 23:26:19 GMT
Interstellar Kingdom of Talos
Turn Thirteen
Current Assets: (Bold denotes assets being placed/upgraded this turn.)
Traits/Tech: Capital Ship Doctrine Production Focus Research Focus Advanced Sensors Enhanced Range
Talos System: Planet Talos (Class 3) Planet Pegasus (Class 2) Planet Prometheus (Class U) Planet Atlas (Class U) 25 x Small Production 25 x Large Production 1 x Large Research 20 x Small Defense 10 x Large Defense
Home Fleet 2 x CL4 1 x CL3 2 x CL2 6 x CL1 16 x Interceptor
Second Fleet 2 x CL5 2 x CL4 2 x CL3 3 x CL2 6 x CL1 15 x Interceptor
Sirenhold System:
Sirenhold II (Class 1)
1 x Small Production
First Fleet 11 x CL5 15 x CL4 6 x CL3 17 x CL2 28 x CL1 63 x Interceptor
Omega Ceti System:
1 x CL1
Resources: 5370 PP 3080 RP
New Construction:
10 x Defense Small -> Medium <250 PP> 10 x Production Small -> Medium <1000 PP>
5 x CL5 <1750 PP> 5 x CL4 <1000 PP> 5 x CL3 <500 PP> 5 x CL2 <250 PP> 25 x CL1 <500 PP>
Total Expenditure: <5250 PP>
Unit Movements:
First Fleet: Sirenhold -> Valii Second Fleet: Talos -> Zviast
Fleet Action:
None.
Resources Remaining: 120 PP, 3080 RP
Income Next Turn: 6745 PP, 415 RP
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Post by Omega Chief on Apr 15, 2010 23:52:03 GMT
Turn 13 Battle Results
The Battle of Silent Reaches That Wasn't
Before the battle starts, the Valii surviours of the battle of Deathspire are transported back to thier fleet, returning with the terrible tales of what lurks beyond the node.
Not long after innumerable waves of Imperium strike craft begin streaming out of the node, only running across 5 wings of Valii intercetpros, which are deal with with but a single loss for the Imperium.
As the Imperium fleet follows through and begins to form up, at the other end of the system, the Valii fleet waits by the Sirenhold node, with the storiess told by the survivoirs and the sheer weight of Imperium ships jumping through the Valii forces beat a swift retreat to Sirenhold.
This leaves the system back in the hands of the Imperium, who's ships take up a defensive position around the Sirenhold jump node.
Casulities:
Valii: 5x I
Imperium 1x F
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Post by Omega Chief on Apr 16, 2010 0:21:13 GMT
Turn 14
Initial Resources 1400 RP 950 PP
Current Holdings:
Omega Ceti System: Neo-Terra (Class 3) Laaren (Class U) Boundary (Class U) 4x Large Production Base 2x Medium Production Base 2x Small Production Base
1x CL-4 1x CL-2 1x CL-1 2x Interceptor Wings
Sirius System:
1x CL-4
Building: Omega Ceti System: 1x CL-5 350pp 6x CL-3 600pp
Research Adv. Sensors (5/7)
Movements: 1x CL-4 Sirius -> Omega Ceti
Battles: None
Announcements: None
End of Turn Resources 1400 RP 0 PP
Income Next Turn 100 RP 1200 PP
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Post by Shard on Apr 16, 2010 0:31:28 GMT
Children of the Light (Deathspire Imperium) Turn 14
Capital Ship Doctrine Strike Craft Doctrine Salvager Discipline Inherent Violence
No Colonisation Initiative Research Reduction
Ultracapital Construction
Initial Resources 565 RP 9528 PP
Current Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 40 Large Production Facilities 30 Medium Production Facilities 10 Medium Research Facilities 5 Medium Defence Stations 18 Large Defence Stations Ghosthome (U) Ashensoul (U) 60 CL2s, 5 I
Silent Reaches System Reach (Class 1) Purge Fleet: SHCL, 10 CL5, 31 CL4, 15 CL3, 36 CL2, 27 I, 235 F, 106 B
Building: 10 Large Research Upgrades - 4000 15 Large Production Upgrades - 3000 1 Small Production Facility - 150 37 CL2 - 1850 25 CL1 - 500 4 F - 28
Movements: Purge Fleet Silent Reaches => Sirenhold 60 CL2, 5 I Deathspire => Sirenhold, joins Purge fleet
Battles: Attacking Valiaas in Sirenhold. Claiming Sirenhold and Silent Reaches.
Final Holdings: Deathspire System Angelheart (U) Temple Complex (Angelheart) 40 Large Production Facilities 30 Medium Production Facilities 10 Medium Research Facilities 5 Medium Defence Stations 18 Large Defence Stations Ghosthome (U) Ashensoul (U)
Silent Reaches System Reach (Class 1)
Sirenhold System Purge Fleet: SHCL, 10 CL5, 31 CL4, 15 CL3, 96 CL2, 32 I, 235 F, 106 B
End of Turn Resources 565 RP 0 PP
Income Next Turn 915 RP 11,025 PP
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Kane
Junior Member
Posts: 87
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Post by Kane on Apr 16, 2010 1:15:04 GMT
The Shattered Remnant
Turn 14
Initial Resources: RP (3800)/ PP (621)
Current Holdings:
-Deathspire Harbinger Station x13 Small Production Stations x8 Small Defense Stations
The Remnant Fleet x2 CL4 Carriers x7 CL3 Battlecruisers x42 Interceptor Squadrons x36 Fighter Squadrons x8 Bomber Squadrons
Building: x4 Small Production Station
Movements: N/A
Battles: N/A
End of Turn Resources: RP (3800)/ PP (21)
Income Next Turn: RP (0 / 3800 Total)/ PP (715 / 736 Total)
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Post by Abdiel on Apr 16, 2010 6:35:58 GMT
The Valiaas, Turn 14
Initial Positions: Exaakon: 4 CL1 3 Planet Class U 2 Planet Class 0
Kamatto: -
Regulus: 4 CL1
Sirenhold: 198 I / 15 CL1 / 5 CL2 / 54 CL3 / 11 CL4 / 3 CL5 1 Small Production Station
Valii: 10 B 20 Medium Production Station 20 Small Research Station 3 Planet Class U 1 Planet Class 0
Zviast: 10 F 5 Medium Production Station 40 Large Production Station
Advanced Sensors Improved Range
Production Efficiency Research Efficiency Salvage Discipline Division Discipline
Initial Resources: Leftover from last turn: 4,440 RP / 10 PP Total Income: 1,200 RP / 11,330 PP Available Resources: 5,640 RP / 11,340 PP
Placing: 24 CL1 / 30 CL2 / 10 CL4 / 10 CL5 to Sirenhold 5 Upgrade Production M-->L to Zviast 10 Upgrade Production M-->L to Valii
Building: 100 Interceptors 100 Fighters 100 CL3
Total Spent: 0 RP / 11,200 PP End of Turn Resources: 5,640 RP / 140 PP
Movement: 2 CL1 from Regulus > Kamatto
Final Positions: Exaakon: 4 CL1 3 Planet Class U 2 Planet Class 0
Kamatto: 2 CL1
Regulus: 2 CL1
Sirenhold: 198 I / 39 CL1 / 35 CL2 / 54 CL3 / 21 CL4 / 13 CL5 1 Small Production Station
Valii: 10 B 10 Medium Production Station 10 Large Production Station 20 Small Research Station 3 Planet Class U 1 Planet Class 0
Zviast: 10 F 45 Large Production Station
Battles: Defending Sirenhold, now for real. Strategy PMed to Omega Chief.
Other Events: Ships in Kamatto destabilize Sirenhold node (after the battle). Exaakon ships guard the Slumberhold node. Regulus ships guard the Omega Ceti node.
Diplomacy: None.
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Post by Bubble Wrap on Apr 16, 2010 17:07:18 GMT
Turn 14 - Domain of the Steel God
Note: Ship costs include Mass Production Income stats include Research Reduction
Initial Resources PP 5770 RP 2800 Tech 1: Ambush Tech 2: In progress
Current Holdings Slumberhold - Neutron star / OB Supergiant binary system No surviving planets
10 x Small Defence Base 4 x Medium Production Base 5 x Large Production Base 5 x Small Research Base
The Forge (Sys-16) Forge Alpha (U) Forge Beta (U) Forge Gamma (U) Forge Delta (U) Asteroid Belt (+10PP/base)
15 x Small Production Base (Built turn 13) 12 x Large Production Base
Polaris (Sys-13) Polaris Alpha (U) Polaris Beta (0) Polaris Gamma (0) Polaris Delta (U)
2 x Medium Production Base 3 x Large Production Base
Arrakis (Sys-19) Arrakis Alpha (0) Arrakis Beta (0) Arrakis Gamma (0) Arrakis Delta (U) Arrakis Epsilon (U)
Foundation (Sys-25) Medium Asteroid Belt (+10PP/Base)
5 x Large Production Base
Hunter Fleet 'Intruder' - Polaris CL4 ‘Intruder’ CL4 'Avenger' CL4 'Anarchist' 4x CL3 ‘Bane’ class battleship 5x CL2 ‘Splinter’ class cruiser 100x CL1 ‘Striker’ class frigate 132 Interceptor Squadron
Hunter Fleet 'Revenant' - Slumberhold CL5 'Revenant' CL4 ‘Marauder’ 1x CL3 ‘Bane’ class battleship 30x CL2 ‘Splinter’ class cruiser 99 x CL1 ‘Striker’ class frigate 87 Bomber Squadron 233 Interceptor Squadron
Predator Fleet 'Malefactor' - Polaris CL4 'Malefactor' (from Hunter Fleet Intruder) 10x CL3 'Bane' class battleship (Built turn 13) 20x CL2 'Splinter' class cruiser (Built turn 13) 50x CL1 'Striker' class frigate (Built turn 13) 100 Interceptor Squadron (Built turn 13) 54 Bomber Squadron (Built turn 13)
Hound Fleet Alpha - Sys-7 5x CL1 'Striker' class frigate
Hound Fleet Beta - Foundation 2x CL1 'Striker' class frigate
Hound Fleet Gamma - Arrakis 5x CL1 'Striker' class frigate
Building Upgrading 15 x Small Production Base -> Medium (1500) Building 15 x Small Production Base (2250) Build 50x CL1 (500) Build 20x CL2 (500) Build 10x CL3 (500) Build 100 Interceptor (250) Build 54 Bomber (270) Researching Boarding Parties (2/6)
Movements *** Claiming Sys-14, Renaming Midway *** Hound Fleet Gamma-> Polaris -> Sys-14 Hound Fleet Beta -> Unimatrix 004 -> Arrakis Hound Fleet Alpha -> Valii -> Kamatto
Exploration
Battles
Diplomacy Transferring Foundation + 5x Large Production Base to the Hive
End of Turn Resources PP 0 RP 2800
Income Next Turn PP 5620 RP 200
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